(N)In(tendo) Rainbows: Could the "Honesty Box" work for video games?

Can a "Pay What You Want" scheme ever drop the novelty factor and become a serious business model in this ever-changing ecosystem of video game development?

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PirateThom2594d ago

The In Rainbows release method was only successful because of the band behind it. Any other band wouldn't even have made a headline with it. It was also a pure experiment as their first release without a lable backing, because they went back to a more standard release, albeit with a media shut out, for the follow up.

This would not work for games on a widespread basis, just like it wouldn't work for music. Certain "credible" names may get away with something similar to it, but most would definitely suffer the "free" fate, a lot more than Radiohead.

Alos882593d ago

You'd get maybe one in ten people paying for your game, and they would probably pay a lot less than they would had you just set a price yourself.
This model only works for indie developers who view their games as a message, one that they want to spread to as many people as possible regardless of profit.

axisofweevils2593d ago (Edited 2593d ago )

I've seen some PC games try this kind of thing.
For example, the Humble Indie Bundle where you pay what you want for a selection of games. If you pay over the average, you get more games.

Could it work for consoles? Not sure.