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Wii U tech trumped by new Apple TV multiplayer

Firemint, the EA-owned mobile games studio, has unveiled a breakthrough new technology for Apple TV: four-player split screen.
The Australian studio’s blockbuster app, Real Racing 2, now allows up to four iPhone or iPad devices to connect to the same television via an Apple TV puck.

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PirateThom2501d ago (Edited 2501d ago )

Seriously, the Wii U tech has already been done a few different ways, you could even argue Nintendo did it themselves on Game Cube with the GBA link cable.

Hell, even PSP/PS3 let you play Lair via remote play if a "map screen" isn't applicable to this.

I still fail to see why the Wii U is something we should be in awe of or remotely impressed by.

Shok2501d ago

I totally see where you're comin from, the problem is though, a lot of people, like you, think that the Wii U is only about playin the game on your controller with no TV. It's much, much more than that. Have you seen the Ubisoft Wii U conferences?

PirateThom2501d ago

I haven't, but I do know it can be used as a secondary screen and used for input. Once again, I fail to see why this is impressive.

buddymagoo2501d ago

The Dreamcast even had a similar feature, that strange device in its pad.

ChickeyCantor2500d ago

"I fail to see why this is impressive."
It's not as much that it's a DS like setup, but more of the fact that the developers are cooking some awesome ideas with it.

This might be my first Ghost Recon I ever buy thanks to the commander mode.

Shok2501d ago (Edited 2501d ago )

Lemme give you a few examples then:

In Ghost Recon Online, you can actually look through the UAV's eyes as you fly over the map on the controller screen. Then, you can even mark where the enemies are by a simple tap of the screen so that your teammates can see them.

In Killer Freaks, there's a versus mode where one person has a bird's-eye view of the map and the choose where to set the enemies and other variables on the map in order to overrun the 2nd player who is on the ground playing a first-person shooter. Basically, it's like Left 4 Dead with someone controlling all the zombies at once.

Not trying to bash you anything, I mean this in an informative manner but you cannot tell me you've seen those things on the GBA or Remote Play feature. Heck, neither of the things you listed even have a touch screen or gyro-sensor so those 2 factors alone just shows how much they pale in-comparison to the Wii U when it comes to capabilities. To compare a decade-old handheld and a half-assed feature that was hardly ever used to a current full-fledged system that was DESIGNED, BUILT, MADE for this kind of the thing is silly.

Other random neat things about the controller; it can be used in-conjunction with the Wii Remote, opening up even more possibilities, it has a mic in it so there's no need for a headset, and you can video chat with the damn thing. It's a neat device.

JellyJelly2500d ago

That sounds really cool!

Also, we don't know the finished specs for the Wii-U yet so it's hard to foretell what it will be capable of.

xtreampro2500d ago

Those are just gimmicks that people will get bored of, after the wow factor they'll go straight to bashing the size of the controller. If I can play something like Burnout Paradise without having to glance at the map even once then I din' see why I would need this.

Having in-game inventories is way better than having them displayed separately on a secondary screen imo, it actually makes you feel like you're doing something when you pause the game, it adds that sense of immersion and rush.

Doing it in real-time on a secondary leaves you open to enemy attacks by the looks of it.

ChickeyCantor2500d ago (Edited 2500d ago )

" it actually makes you feel like you're doing something when you pause the game, it adds that sense of immersion and rush. "

How is it an immersion or a rush if you have to PAUSE the game?
Thanks to this controller you can switch DIRECTLY.

"Doing it in real-time on a secondary leaves you open to enemy attacks by the looks of it."

^ This is more of a immersion and rush don't you think? I mean you have to act quickly. Besides if you think it will take you 10 seconds to switch then you are wrong.

". If I can play something like Burnout Paradise without having to glance at the map"

Why not look at the Ubisoft conference and see it's just not for maps and inventories.

D0ffy2500d ago

@xtreampro

"it adds that sense of immersion."

Um no it doesn't, if you want real immersion there wouldn't be a pause button, just like Dead Space and Demon's Souls did.

"Doing it in real time on a secondary leaves you open to enemy attacks by the looks of it."

Could you make up your mind? Let's say Skyrim was the real world, do you think a giant dragon/demon would give a rat's ass if you "just needed to switch weapons"? Of course not, so of course it's more immersive if you can't pause the game, it gives a sense of urgency and danger when you're not always safe behind the pause screen.

+ Show (1) more replyLast reply 2500d ago
jacen1002501d ago

ugly gyro crap, iphone on bigscreen it still sux

Titanz2501d ago

Too bad Apple doesn't have the software Nintendo develops.

RememberThe3572500d ago

Hahaha! I'm not even a fan of the Wii U and I'll go on record saying that the Wii U will sh*t on this in all aspects.

MehmetAlperTR2500d ago ShowReplies(1)
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