The Generation of the Advanced RPG

GeekMandem - "The Role Playing genre has seen a lot of changes over the past few decades; earlier this year, we celebrated the 25th anniversary of the Legend of Zelda series, which gave every gamer a reason to look back at where they started playing video games. For me, it was on an old Apple IIe with a text-based game called Eamon, and on my NES with Zelda and Final Fantasy as my starter series."

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Wintersun6162539d ago (Edited 2539d ago )

They should go back to the past and bring the turn-based system back. If you had the right Paradigm Shift setups and had the brains to switch them around according to the situation, the game-play started getting very boring. Mostly because you could only tell your team leader what to do, and even he/she was limited to the current role he/she was playing. FF XII's gambit system was a perfect mix of the old turn based combat and the new more fluid combat. It was easy to learn, but took time to master and was so much more fun than this new PS system. It was a lot more flexible system and you could pretty much have any kind of team doing exactly what you wanted them to do manually or via gambits. At least we should get some of that control back.

I know this article touches other games too, but that's the only issue I have something to say about right now. And right after the absurd linearity of FF XIII that combat system was the second biggest failure in that game.