In part 3 of Electron Gun's series on women in games, the Governor discusses James Gee's different notions of player identity:
"...In his book What Video Games have to Teach Us About Learning and Literacy, cognitive scientist and video game researcher James Gee suggests that when an individual plays a video game there are three distinct but related identities working in tandem. The first is the identity of the player as player, that is, the way that the player understands his or her own role as a game player in the non-game world. Some players see themselves as experts, while others see themselves as novices. According to Gee, how the player conceptualizes and understands his or her own position as a video game player can alter their perception of events in the game world."