Destructoid - Spider-Man: Shattered Dimensions was better than many licensed games on the market, but it certainly wasn't anything special. At the very least, it included a wide range of recognizable Spider-Man villains and a flowing combat system that, while fairly mundane, got the job done.
A year later, Beenox is back with Spider-Man: Edge of Time, and a unique design perspective. While sequels tend to get bigger and more ambitious, Edge of Time seems to think that scaling everything back is the way to go.
It really isn't.