Roll An Athletics Check: The Jump Between Tabletop and Screen

Electron Gun's Librarian takes a closer look at what has driven the great divide between the quality of tabletop games and their virtual adaptations:

"In the absence of some form of survey data one can only presume, but the supposition that a substantial number of tabletop gamers consume some form of entertainment software does not seem especially controversial. Nor would it seem out of line to suggest that the intellectual properties behind most major tabletop games are of broad appeal to video gamers; a quick glance at the historical record provides us with examples such as MechAssault, a game well-acclaimed by many who had no prior experience with Battletech. Taking these two ideas together, a thinking man might wonder, then, why video games based on tabletop IPs are often so bad. It seems clear that the games industry is capable of making compelling games (they do it all the time, after all), and someone must enjoy the tabletop game somewhere."

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