In this Public Service Announcement brought to you by RealGamerNewz, find out what you can do to prevent having the side-content locked out of your RAGE play-through and when exactly this event is triggered.
Good to know, I'm not there yet.
I literally just finished it. Word of warning try and get everything done before doing to many main missions after reaching subway. *SORT OF SPOILER* dont expect much of an ending
That was the most disappointing part of the game. Everything else was amazing!
Yeah CrzyFooL I found this out the hard way and I didn't create new saves, I kept over writing previous ones with newer saves. Now I am done the story missions and I can't get 100% completion unless I start the game over from scratch. This is very irritating. The worst part is my mission log still tells me I have not completed the final story mission although I beat it twice already. There is no save feature after you complete the final story mission. I'm so FRUSTRATED! I don't know whether to start over from scratch or simply move on to the next game. WTF id, I mean really this is horrible. I hope they can patch this somehow and get it out ASAP but I'm not holding my breath waiting. I'm really surprised more has not been made of this. Do "most" reviewers even finish games? I would have to say no since no one is writing about this. Thanks for taking the time to bring this to everyone's attention Hitman. BTW This is a serious issue but this game has many bugs and glitches. Hopefully they will be talked about soon and gone in to detail so id can fix those as well. Does id even have a testing phase or were they just in a mad dash hurry to get this title to retail. It's such a shame too because this game showed such promise. I absolutely love the graphics, environments and most of all the gameplay mechanics that is so reminiscent of the id of old, but damn does this game need serious help and it needed it yesterday.
This game is really fun, but it could have used a bit more polish and a few tweaks like you said about the save feature. Here's hoping that they come out with a patch soon to fix the horrible pop in, that's the thing that bugs me the most.
Man, Why would you only keep one game save? If the game allows you save anywhere, and keep a list of saves, why wouldn't you? It sounds like the people who complained about fallout 3, and a glitch ending their game hours into it. On a game that big, you need to keep multiple save files. It is stupid not to. True, it should be addressed, and it has no excuse. But us gamers need to start developing good habits as well. It would make the inevitable game bug, or glitch be less of an issue. And as we all know. No game is perfect. Especially on launch-day. So to be an early adopter we need to take some precautions.
Can you explain to me the logic of keeping multiple save files? I have never done this, and I'm curious as to why this makes me stupid...
I guess Human Analog you will never play Dark or Demons Souls as that only allows you one save file per character. I rarely use more than one save file in any game I play. I don't see the point in it, if I want to explore a different aspect of a game then I will try that on a another play-through.
The logic of keeping multiple saves files is incase this happens.
Well I guess I like to have options for when the inevitable happens. But hey, then I guess if I didn't, I could constantly complain too. It just seems like the consumers hold game makes to a perfectionistic standard that is kind of ridiculous. A game like Demon souls is great for it's premise, but, If something traumatic happens, then it's game over, and back to the beginning. I don't really enjoy playing the same parts over and over again just to prove a point. I like to get through a game, have fun, and move onto the next game on my radar. I just think that it's stupid to complain about things that A) we can't control, and B) can avoid by a simple save. Thats all.
Thanks for providing work-arounds.
This. I plan on buying the game soon. I'd've hated to have gotten passed this and find out I can't do the side missions
That's just silly, I want to be able to complete my games!
Well that's fucking shit.
That's frustrating. Anyways does anyone know if you need to do all the side missions to unlock the 100% trophy?
yup, but there are tons of things locked out by just playing too. Some missions have places locked out or cant be revisited.
Im kind of glad that I passed on this game now.
Yeah same here. Ill just wait for it to be on the steam holiday sale :)
I'll have to watch out for this and make a bunch of saves.
Haven't gotten to this yet. I'll make sure I create various saves. Thanks for the heads up!
ill try this out, sounds weird
I'll keep an eye out for this
This isn't very clear. I read it a few times, and it says it's a bug, but is it actually a glitch or is it an intentional design decision? @disagree I like how you disagreed with the basis for my question, yet couldn't answer it.
It sounds like it's just a glitch and that you should've been able to go back and do the side quest.
That's what I was thinking, but it's just that the article never explicitly stated that you're supposed to be able to do those things after reaching that point. It was only implied with the mention of the bug. But for example, in the new Deus Ex, once you leave an area, you can no longer go back to complete sidequests. That was an intentional design decision. The article almost made it sound as if there was a story event in game that would make it seem out of place to have people offering side missions or an option to go back.
If that is a design decision it's the dumbest design decision since Fallout 3's exact same issue. At least warn people or don't have an achievement that is impossible to get without pre-warning... @MrBeatdown We tried to tell you as much as we could without spoiling the game. If this was a design decision there probably wouldn't be a trophy/achievement for completing all the side content. Who would know that once you finish the game you can't go back... If they NeVeR told you? We can't speak on what the design decisions were "explicitly" because we didn't design the game and we don't want to give away spoilers so we are trying to tip-toe around where and when this happens while still giving you fair warning on how to manage your saves, should you be interested in the side content. One more thing, the article DoEs mention that players MiGhT have been meant to go back and evidence is provided to that effect, but of course, once again we cannot "explicitly" confirm this as we didn't design the game.
You're completely misinterpreting what I meant by "explicitly". You said one of the issues the bug causes is "people who gave out side-missions and races are either gone or refusing to do so from now on." Having said that, you should also be able to say what would normally happen if the glitch doesn't occur. You never "explicitly" stated what would happen under normal conditions, which is something anyone who played through the game would know if the game didn't glitch. It was only implied that you should be able to talk to those people and get missions. You should make that clear (in other words "explicit") that you know that's what is supposed to happen, and that it's not just an assumption based on what you think is supposed to happen. In order to know it's a glitch, you need to know what isn't a glitch. What you described as a glitch could just as easily be intentional, and providing an explanation of what would happen under normal circumstances would confirm to your readers that it is indeed a glitch. You can't say something is broken if you don't know what it looks like when it's not broken. That doesn't require spoilers, and doesn't require that you had inside developer knowledge. If you can tell it's a glitch without designing the game, you should know what happens when the glitch doesn't occur. Otherwise, you don't know if it's a glitch, or the way id intended it. Yeah, maybe if it was intentional, notifying players that it's a "point of no return" would have been helpful but that's a whole different issue all together. Bottom line is, if you can't tell me what's normal, you can't tell me what is abnormal. All I asked was for clarification on what is normal, and I'll point out that you still haven't done that.
MrBeatdown There is no way this is an intentional design and I have completed Rage on the 360 and ran into this problem. It is a bug in the save features of this game. When you complete the final mission in this game it doesn't register as having been completed. When you continue the game after all the credits are done rolling, you are at the beginning of the final mission all over again. When you leave the area to try and go complete the rest of the missions they are all locked out and your mission indicator keeps pointing you back to the area of the final stories mission that you have already completed. There is no way to go into detail about this bug without completely spoiling the game for those that have yet to complete it or even those that have yet to start playing the game. This is a bug / glitch. Take it from someone that has completed, or so I thought, the story missions of Rage. The fact that there are trophies and achievements for the completion of the side missions and other task (can't go into detail without spoilers), only further cements to the fact this was not designed to be this way and is in fact something that most likely id will fix with an update. If you search google you will see others have asked about this after completing the game and asking how in the hell they are suppose to get the remaining trophies / achievements if it's locked out to them after the final mission. This is 110% an unintentional bug/glitch and not the intent of the games design by id. Unlike Hitman, and no offense to him, I will go on record and say that without a shadow of a doubt because I tried finding a work around this bug for a couple hours. Now I am starting from a save I had several missions and a few hours before the end of this game. I guess it's better than having to start from scratch to get a 100% completion but no less annoying. This should've NEVER been released with such a bug. What I am wondering is if this is across all format or strictly the 360. I have only played the 360 version. I have a couple friends that are nearing the end of the PS3 version without all the side mission and items collected. They are going to see if it affects that version as well. Either or, id needs to fix this ASAP! BTW this is only one of many bugs and glitches I myself have found in Rage. There is no way to go into detail about them without major spoilers and I am hoping that it wont be necessary because id will patch those as well once these errors are reported to them. Which I for one did. Report them, that is.
Wow that's no good. Love the game though
'This is yet another example for gamers to witness that our industry needs to be doing way more testing on the games they release to the public at top dollar pricing.' I remember...rage became public about 2 years ago with a E3 trailer and ID spend 4 years on this game and still this kind of major bugs are found?????I wait a copple of months 2 buy this game and hope they fix it with a patch but i'm not going to spend the full price for this game.
In dead island when youre going to the final mission, the game warn you That you cant come back to the island.
I swear to god everything Bethesda is so much as involved in turns into a glitch fest. Had iD developed this and published it on their own, no doubt it would be fine lol
I really loving Rage, but it is bad design to lock off part of the game, all they needed to add was a pop up message warning you what will happen if you go further, or to keep 'it in game' just a radio message from one of the characters telling you to 'tie up loose ends, you might not be able to return' or whatever.
So much for doing things at your own pace, but... oh well. Thanks for the heads up!
Games still amazing
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