Following on from the release of the NES games on 3DS, ONM asks if retro games are too difficult.
After an hour with Zelda I wanted to throw my 3DS into a wall.
I think this is how I reacted just after 10 minutes with Mega Man 1 - http://cdn1.knowyourmeme.co...
I just beat the first Zelda a few days ago after much much suffering... The second one.... I don't know if I'm going to be able to beat that one. XP penalty for whenever you get hit... is nothing short of cruel and unusual punishment. What the heck were they thinking????!!!!
No, People are just accustom to checkpoints, regenerating health etc etc. Back then the game designs may have been less "perfect". But you had to rely on your skills and HOPE you dont see the gameover screen.
Well said. It was all about skill back in the day. A gamer had to eat, sleep and sh*t a game 24/7 to master it.
DAMN I miss those days...seriously. Compared to life as an adult?
Some are(loz:aol,smb:lost levels,megaman 1,etc.) But others i wouldn't say are harder then normal loz 1 was pretty easy until level 6. super mario bros isn't really hard until world 8. Smb 3 is even with the 3d marios I'd say(that is to say it's easy enough to beat the game but hard to 100%) Donkey kong country it seemed like the first one and the third were easy while 2 was hard.
I've never been able to clear the industrial world in Donkey Kong Country. Epic failure on my part. And I've been off and on trying that since that game was brand new! Wow... those were the days... Can't beat Castlevania III either. It's still in my NES... but I ended up just buying it on Virtual Console... Come to think of it... I have a whole slew of incomplete games starting from about 1989. lol
well I think new gamers are more soft.. but there are some retro games that I can't finish, like Ninja gaiden series on NES :) that's really hard :) new games are becoming easer and easer, to appeal to new demographic like casuals (I mean lot's of casuals love COD series, I know lots of friends) ... one of the most easy games this games was Enslaved (don't get me wrong I liked this game), but you can't fall in a style of game like prince of persia, that's an insult..
Well said! It's not like these games have gotten harder over the course of time so the only alternative is... Gamers have gotten wimpy!, lol
I was able to beat the first two Ninja Gaiden NES games only cause it was generous enough to give you unlimited continues, the third one though. Only three continues after that you have to start over unless you just constantly use the password system. I definitely have to say when Demon Soul's came out and reviewers were knocking it down because it was too difficult it made me want to puke. The increase in difficulty can bring many frustrations however it just makes it all the more worth it.
well development costs are soo high these days it would be stupid to spend $50 million on a AAA game only for 10% of the audience to be able to complete it I recently got and completed a game called outland on XBLA, it was pretty darn good but it was hard at times obviously that game is a 2D platformer so it wouldnt ahve cost that much
Certain games yes but most weren't harder. Yes there weren't any check points but that doesn't make it harder just more annoying to start over. Older games were a lot more simple, if you didn't realize you would start to get cocky and try to blow through it then die. Also just about all enemies had a pattern so once you remember that it was easy.
the writer of the article does have a point; a lot of the games today are made easier to appeal to the larger crowd...back in the nintendo era i would be surprised if i saw anyone over 20 play kid icaris for more then 5 min. most of those games from back then were indeed made hard to give players a sense of worthwhile. i can't tell you how disappointed i get when i shell out 60 bucks for a game today and i end up finishing it in a day or so. and i don't care much for multiplayer so i rate my games based on the single player aspect as a lot of them were back in the day...on the other hand our skills as gamers have grown along with technology as i tend to blow by some of those retro games with ease when i play them today...still more fun than today's games though.
Well said. Good point about a new sense of accomplishment after beating a hard/demanding game (i game for that feeling alone). However, i (re)beat Super C and Contra 3 The Alien Wars on the Virtual Console not too long ago, and dude... it was MUCH tougher than i remembered. Needless to say that i didn't exactly blow through those two classics with ease.
Nah, games are too easy now. between quick saving instant solution to all situations and spelling everything out for you. Victory is handed out like candy these days because gaming demographics just cant accept a challenge and god forbid losing.
Old games... hard? I don't think so. Mechanically, games have evolved very, very little over the past decade or so. The hardest thing I have to overcome when playing older titles is the much longer periods of time before playing--long cutscenes in RPGs, slow loading time, a profusion of menus and the like.
That's half of what made them great.
I think that the internet plays a significant part in game difficulty. Gamers of today have tons of online resources at their disposal. Back in the day, if you didn't have a strategy guide for games like Zelda and Metroid, you were in for a tough time.
When I was a child I could rarely finish a game (I started playing 28 years ago), and even after I had a lot of trouble with a lot of games because I was not good enough and because most of the games were just too difficult to me. So, I really think they were just too difficult -on average- and now I can not complain, because if I think a game is too easy I can change the level of difficulty (it happens sometimes), almost every game has three if not four, and I think it's fair like this: who is very good at gaming can play with a more difficult setting, if someone is not good enough, however, has the ability 'to finish a game. After all it is right that all people can have fun until the end of the game, no matter how good they are, they all deserve to be able to enjoy the game as a whole.
too me the first 2 zelda games are damn never impossable to finish, but when the series got to LTTP and LA it got easier. The Orignal zelda is like oblivion, a huge open world but you have no idea where to go
I truly wish the original Zelda map was a little more colorful instead of grey boxes and a light green box to represent the player.
It's not the difficulty that is bad, it is where the difficulty comes from. Relying on unknowable secrets and having to memorize level layouts to advance is the problem. This is a cheap method that developers used to artificially increase the games length. And it is bad. Difficulty should come from good enemy placement and puzzles. Not from confusion or cheap obstacle placements like enemies spawning where you'd never be able to see them coming.
I remember when I was playing mega man when i was a kid i got so damn mad i hit my freaking NES N was like damn it almost broke it my system!! Also too me a week just to beat super mario bros l was on theSprints Sky Land level with the big moving ship so yeah they were hard back then.
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