Q&A: Microsoft on Xbox Live turning five

XBL Arcade product manager Jeremy Wacksman reflects on a half-decade of Live-enabled consoles and what's in store for the future.

When Xbox Live first went online five years ago, $49.95 would buy gamers a year's subscription to the service, a headset, and a pair of demos. For that price, customers could play a relatively slim selection of seven titles online, more than half of those sports games.

Today, every Xbox 360 game released has Xbox Live support integrated in it, either in the form of full-fledged online multiplayer, downloadable content from the Xbox Live Marketplace, the full game's availability on Xbox Live Arcade, or even just incorporating the basic friends list, achievement, and messaging capability.

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