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Why moral choice stops me enjoying Mass Effect

OXM: That's definitely "kind of like" rather than "like" - the Vatican has yet to publicly endorse inter-species sex, the insertion of mind projection technology into human skulls, or the casual molesting of small, defenceless planets. But in one respect, my hazy image of the faith and my rather more clear-cut sense of the game overlap: the handling of sin.

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Bimkoblerutso2234d ago (Edited 2234d ago )

The point is that the game attempts to curb the moral ambiguity so often inherent in video games these days by presenting real consequences for different actions.

It may not be perfect, but it certainly beats, let's say, Nico in GTAIV going on and on about getting out of the business and going straight...and then running over hundreds of pedestrians at the players behest without any real impact on Nico's characterization.

Ludakriss2234d ago

One boasts to be an RPG the other one doesn't. That's the first and foremost point. If anything I think the writers and devs are afraid of risk.

Risk of writing something definitive for once and FAILING. People hating it and them realizing that actually writing something fresh and definitive is hard.

Bimkoblerutso2234d ago (Edited 2234d ago )

They both boast to have narratives essential to the overall experience of the game. Only in one, actions are more conducive to the context of that narrative. It has nothing to do with genre.

Ludakriss2234d ago

Thank you, sir! Thank you. Peace.

MasterD9192234d ago

I don't think any game has perfected a complete morality system yet.

We've seen nice attempts but still...there are always corners to cut or ways to intervene in morality in gaming.