Atomic: Battlefield 3 interview - Karl-Magnus breaks down Battlelog

Atomic: We sit down with Karl-Magnus Troedsson and pick his brain about some of the more technical aspects of Battlefield 3.

"...what we noticed was that the people that played the Assault class are the people that are closest to the enemy. They really wanna run and gun and be up there. The range of the assault rifles is shorter than the sniper rifle or the light machinegun or something like that, so they are pretty much up there on the front lines. We saw also that the Medic, having the LMG in Bad Company 2, was also hanging around a bit more with the LMG, y’know, trying to cover areas and these kinds of things. So often the Medic didn’t have time to go over there and help them out. So we basically said, why don’t we just jam them together so we have a combat medic, or whatever you want to call it. That’s why the Assault class now has the capability of using the defib to revive his dead teammates but also throw out health packs and these kind of things."

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Elwenil2476d ago

Good interview with some interesting comments about the sound design. Gen. Creighton Abrams is probably rolling in his grave though, lol.

NachosWithCheese2476d ago

I think the sound design was the most interesting part; particularly how they seemed to suggest that they used YouTube as a source for military information, ha!

SH0CKW4VE2476d ago

Battlelog is more convieniant than I thought, its alot quicker than BF2

Signing in, waiting for your profile to sign in, waiting for the server list to refresh, waiting to join a game just to tell you 30 secodns later its full.

Battlelog is just Click webpage, sever browser, boom, game.

My problem is Origin, how does that improve the game? it just sits there sucking up processing power like an un productive fat kid that just sits around eating cake.

Its a pointless EA proprietary service. I dont see why its needed to run the retail version.

OH and DICE if the PC version doesnt have in game VOIP that is a MASSIVE fail especially when your marketing it as a team based game.

NachosWithCheese2476d ago

You make some great points there.

I'm digging Battlelog a whole lot more than I thought I would.

Origin is essentially useless in the grander scheme of things, but I can see why they did it. They want Origin to become a Steam contender and what better way to do that than with a game that is slated to be the next big thing.

The lack of in-game VoIP does seem to work against the whole team-based thing, particularly for public servers. Hopefully they have a solution for that.

Vladplaya2476d ago (Edited 2476d ago )

"Atomic: Lately, I’ve noticed there are other games that are sort of starting to borrow your ideas, even though Battlefield 3 is not out. Call of Juarez: The Caretl had a certain level of physicality, and even Ghost Recon has this idea of suppression. What are your thoughts on that? Are other games borrowing before your release?"

You got to be fking kidding me. Suppression effect has been used for years and years now, I first was introduced to it in BF2 mode, Project Reality, which was released in 2005.

Also the battlelog comment:

"But we really want to bring all of that together now to almost, like, unify the community around our game. And like I mentioned before, we want to do this as a free service that comes together with the game when they buy it. It’s not something that we’re forcing on people. It’s like, if people want to build their own fan sites and do this as well, they can still do that."

Really? Because as far as I can see there are NO ingame menus in BF3, and the only way I can launch the game is through your worthless Facebooklog.

Elwenil2476d ago

Yeah, I was thinking the exact same thing about the Suppression effects and Project Reality. DICE has been known to copy a lot of stuff from what modders do to their previous games. I remember playing Project Reality with Tactical Gamer back when Black Sand introduced the suppression effect. Definitely changed how the Support class was used.

NachosWithCheese2476d ago

Red Orchestra 2 also has a suppression mechanic. Pro tip: sometimes interviewers ask questions in a specific framing way to see how the interviewee reacts. The point wasn't that Battlefield 3 was the first game to do these, the point was to try and see if he felt that and whether he was going to talk about influences, competitors, etc.