50°

Fantasy World Dizzy - The story behind the classic

To suggest that Philip and Andrew Oliver created a mythology with their most well known and best loved character adds a weight of obligation around Dizzy's neck that he simply doesn't need. The Yolkfolk are better remembered as a modern day fairy tale told in a new and exciting way - independent stories of achievement and overcoming adversity that will be told and retold by the kids who sat at their 8-bit keyboards in awe and wonder all those years ago.

Dizzy is a symbolic icon of childhood promise and innocent adventure - a mascot of the 8-bit age and a character whose fantastic yarns have become a glistening thread woven through the fabric of gamer's lives. For many, that thread is at its most refined during Fantasy World Dizzy, and Philip Oliver stopped by to tell Eurogamer all about it.

"We'd love to create new Dizzy games, at some point." says Philip, not at all perturbed at this rather insolent, and over asked question. "As for the style, it would depend on the platform. 2D works best on handhelds while we'd have to go full out 3D if we were producing boxed console games. I guess the Amiga 2D games could just about work on XBLA. We've talked about this with Codemasters over the years, but nothing's yet been concluded."

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eurogamer.net
benny o klaatt5995d ago

started here! back in the days of green screen amstrad cpc 464, but a 3d version would suck bad! just release the classics as a compilation on xbla and im happy as larry

60°

Players claim Fortnite ruined Call of Duty by letting in more corporate greed

Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.

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gamesandwich.com
GoodGuy091d 6h ago (Edited 1d 6h ago )

Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.

40°

The gloomy 2D RPG “Kingsgrave” is now available for PC via Steam

"The Russia-based indie games publisher and developer Alawar and indie games developer Egg or Chicken Games, today announced with great joy and thrill that their gloomy 2D RPG “Kingsgrave“, is now available for PC via Steam." - Jonas Ek, TGG.

40°

Comedy Central New Animated Series Based on Golden Axe

Get the scoop on Comedy Central's exciting new cartoon show inspired by the iconic Golden Axe video game

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retronews.com