SchollA from Console ControllUs pronounced control-us writes:
So a little while ago I wrote the article “Why is 'camping' so hated in gaming"? So now I figured let me do a follow up to discuss another realization, which is, “Why is ‘throwing’ so hated in gaming”? I know a bunch of you want to address the “throwing situation”, most prevalent in the Streetfighter series. So gamers once again, LET YOUR VOICES BE HEARD!!!
In that article I likened gamers that play shooters “hating camping” as a parallel to gamers in the fighting genre –specifically Streetfighter hating ‘throwing’. So now I said to myself you know what, let’s address the “throwing situation” head on. Hating ‘camping’ I couldn’t absolutely relate to but ‘throwing’ now that’s a different story, I’ll explain.
I think it all boils down to the fact that it does so much damage and at times can be heavily abused. I, personally, only "hate" throws that can't be countered, i.e. Zangief, T.hawk, Hugo and Alex. But i counter my own hate with adapt or die.
I don't think throws are nearly as hated as camping, not by me anyway. Throws are only annoying when that's all your opponent does over and over, because then it becomes a cheap tactic just to get damage without really trying.
I always preferred how Virtual fighter handles the throws. Regardless of the type of throw, you had a viable option of escape. Yes, it was a bit complicated, but you always had an option of evasion, even if the character you were fighting was a grappling expert. I'm still waiting(not a bad movie)for Capcom to implement something similar to SF for their grapple heavy characters.
Comparing throws to camping is very apples and oranges. Throwing is an integral part of fighting game mechanics and helps to keep players on their toes. Every time you get caught in a throw you only have yourself to blame. Besides, anyone who constantly spams throws is usually fairly easy to deal with.
Camping on the other hand is only really acceptable in my eyes when it serves a purpose in a match. Some guy camping way out of the way of action with a heartbeat sensor in an objective mode isn't really doing his team much good and serves no other purpose than to increase his k/d ratio.
Does throwing my controller at the wall count?