Ironhammers: All of the nooks and crannies of Human Revolution’s moments of stunning and not-so-stunning gameplay have been analyzed in enough detail already that they don’t bear repeating. Yes, the game is wonderful to play. Its fatal errors infuriated me because of how stellar the rest of the experience is. Yes, the sudden shifts from first to third-person were disorienting. Yes, the boss fights are frustratingly incongruent with the rest of the gameplay, to the point where I am forced to admit I lowered the difficulty to the easiest level because my stealth-augmented Adam Jensen had no way to defend himself against these sudden onslaughts. These fit so poorly into the pace and nature, not to mention the design, of the game that I was oddly relieved to find out that their production had been outsourced to another developer.