Allistair Pinsof writes: I wish Solatorobo was an animated film instead of a game. Once you cut away the mind-numbing crate puzzles, monotonous combat, and maddening fetch quests, there is still a heart and soul to Solatorobo that keeps you from utterly hating it. Instead, you just kind of feel bad for it. You feel bad that it's part of a medium it seems to barely understand instead of a wonderful anime film.
Porco Rosso's fantastical take on Europe and Cowboy Bebop's sky pirates are transparent influences on Solatorobo. Nevertheless, developer CyberConnect2 managed to build its own world that stands apart. Despite having a ten-year production cycle, Solatorobo is a rare case of an overproduced, underdeveloped game that is a treat to look at and an absolute chore to play.
Cuddle your furry, because things are about to get ugly.