We traditionally think of games as something fun, but leave that concept behind, and you open up a lot of possibilities.
I had almost no fun playing The Elder Scrolls IV: Oblivion, yet I still got all 60 achievements....
that makes perfect sense... s/
Oblivion was a horrible game. Skyrim on the other hand...
I don't understand how you hate Oblivion, unless you played it like yesterday. Play it 5 years ago and that game was the SHIT bro.
Oh, I didn't hate it...just didn't have much fun with it. And yeah, I played it for the first time a few months ago.
I understand. You guys get all the hype from us veteran players who've logged 400 hours of gametime in Cyrodiil and the Shivering, yet you can't understand how we could have possible abstained that torture. It's the same reason I could never get into Half Life 2--yes, it's a great game, but it's mechanics and graphics are quite outdated, even with 12GB of mods I can't understand the interest like the people who played it at or around release.
Is there a way to check out this Phone Story game now?
Some boring games are actually pretty good. I think over half of my games are boring.
Its funny there are a handful of games ive played this generation that i thought the geams were just meh but were fun to play. Red Faction: Armagedon is a perfect example of it. Ask people what they thought & most will just tell you its an ok game but its fun.
Games need to immerse the player that's all it needs. Take SP focus games they immerse through setting, story, characters sometimes only one of the three or all of them at the same time. Multiplayer focused games immerse through competition. That adrenaline rush of ten seconds left and one kill away from winning. Or the dynamics of teamwork. Casual games like angry birds also immerse. They are played casually which means the immersion comes from the quick objectives. They may not immerse one heavily into it's world but it does immerse people well enough to both make a person put reality in the backseat and focus on something that's less stressful and be ready when that immersion needs to be broken. Most importantly the fluidity of the gameplay is the most key aspect, since you don't want to break that immersion against your will. All in all, all games need are immersion to be good.
~ Fun ~ Entertaining ~ Immersive Thats really it.
Challenge to me personally is all of the things i mentioned :)
I have fun when I'm entertained, immersed and challenged ;)
You lost all cred when you said angry birds!
Fun is a very subjective word.
Indeed, for example I like to read astronomy books! I often have fun learning something new. Every time I experience something new in videogames I have "fun".
well heavy rain was serious but super fun. how could getting wrapped into SAW the game--not actually saw but what a saw game could've been--not be great adrenaline rush?
Games can be fun but not 'fun'. Fun to often is used to excuse making simple minded, badly designed, glitchy, dull as dishwater games. And to cover up your sloppy job or the obvious fact that you barely even tried to do anything you say 'but its fun'. Example Child of Eden. No extra modes, almost no reason replay it, simple design, looks like just one big tech demo and to make it worse it cost almost as much as a normal game. But if you point that out people say 'its fun'. $50 .00 for 20 or 30 minutes of 'fun' with no real reason to play it again.
If somebody thinks a game is fun than it isn't an excuse. If I think something is fun that you don't, that doesn't mean I'm making an excuse for the game. It basically means I like the game you don't.
Its not that simple. Many companies use that as an excuse for making crappy games. My point is that fun is only one factor of a game and we shouldn't encourage lazy uninspired games just because people insist that its 'fun'. That is what encourages shovelware. Indie developers make fun game but still make them properly. My point is don't let developers con you into thinking that the game is fun while it lasts 10 minutes. It should be fun AND engaging.
Fun is often used as a synonym for "enjoyable," and that's really the key here. There's fun to be found in achieving difficult challenges. There's fun to be found in bad games that are still worth buying by their target audience. Games don't have to be fun, but on the other hand, they should probably aspire to it unless they're making an artistic statement.
One man's fun is another man's hell.
That´s what she said
I wish I could have apporved this article a thousand times. You can have one hell of an experience without it ever being "fun." I think thats really where we are going to see the spilt, between something that is developed purely for the evoking of the "fun" response as opposed to something that is developed to leave a lasting impression through the experience itself. Something that is "pick up and play" versus something with a focus on engrossing the individual with the controller, be it with narrative, setting, themes, or immerson. There is nothing fun about witnessing/cutting off a finger and then cauterizing the wound, but there is someting powerful and unforgettable about it.
Gameplay doesn't necessarily have to be fun, but so long as the story is immerse I call the game fun. Same goes for simulator-focused games. Racing games are fun to me, because of the accurate depiction of a certain car you get to drive, but there's no real story behind it that keeps my interest.
Truth. I know a guy who loves Gran Turismo not for all the cars or the graphics, but for the mechanics and physics, and how they relate to the tracks. He just loves finding the perfect line around every corner. Winning the race is incidental to him. He's a bit of a freak, really....
Judging by the comments on this article I can now see why games are getting worse and worse every year. Gameplay is bad but the game is still fun? No wonder there's a new COD game every year.
There are other things besides gameplay that make a game fun. Never watched a movie that was so bad it's good? I had fun playing MW2 with friends- in the same room, mind you- but otherwise, the gameplay is boring and repetitive.
As other have said, 'fun' is entirely subjective. However I do agree that games don't have to be 'fun' They do need to carry out their intent well though. Whether it be storytelling or whatever.
Um, well, I don't know about you guys.. but I play games when I want to have fun. I don't throw a game on if I'm bored, and hope that it will also be boring.. that does not make sense.
I feel this way sometimes about scary games. Like with amnesia, I only got so far. Was I having fun? It's hard to explain. Like, being in a state of perpetual terror I wouldnt think as being fun. Games were you play them as a badge of honour. A right of passage. To feel proud in that you accomplished them.
Yes it does. If I'm not having fun then WTH am I doing playing this. I don't play games for cutscenes or other stuff, I need fun and addicting gameplay
Yes, they do.
Well games don't HAVE to be fun. BUT it's damn well recommended.
In this gen there are 90% games not fun, but serious... that's bad.. sure, there are people who like serious games and are getting fun in those, but I don't think thats a real fun (exploding, shooting), but there are some exeptions :/
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