Opinion: Using The Linker To Help You Track Required Assets

Gamasutra: There's an oft-overlooked problem: when you build a game for actual release, you invariably get to the point (towards the end of the project) where you have to prepare many different builds: milestones, games shows, demos, digital downloads, QA builds, the final master, and so on.

Read Full Story >>
The story is too old to be commented.