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Have Video Games Gone Soft?

Remember sitting in your living room for hours trying to defeat Shao Kahn on Master difficulty? Do you remember battling for hours trying to defeat the all-powerful and challenging boss at the end of Call of Duty: Black Ops or Red Dead Redemption? Of course not. Why? Because there aren’t any. When it comes to great battles, the classics come out on top 3/4 of the time. The reason: Video games have gone soft.

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guigsy2252d ago

If people are that bothered then ramp up the difficulty setting, most games have them. Don't tell me that Gears of War 3 on insane doesn't present enough of a challenge.

Soldierone2251d ago

In some cases that doesn't help. I mean I've had a few games where I put it on hard, and it didn't really do much. Or you put it on hard and the game is so clunky it simply becomes more frustrating than anything.

KwietStorm2251d ago (Edited 2251d ago )

That's the thing though. Generally speaking, games across the board have gotten exponentially easier than what they used to be. Games today have auto checkpoints, regenerative health, a wealth of ammo, etc. I think this is the reason that developers began to add difficulties like Dante Must Die mode, Insane mode, God Mode, Crushing. The entry level has lowered, so they had to add a harder difficulty than hard for the real challenge. You look at a game like Demon's Souls that retains all the old school elements that I mentioned, and you can understand the difference between that and most other games.

My problem with those difficulty levels sometimes is that I really don't feel like they get play tested. Instead, they just up the enemy damage and lower yours, and leave it as is. What happens with that is some points in the game don't become though because it's genuinely a challenge, but because it becomes broken with what are now cheap enemies.

soundslike2251d ago

Doesn't work like that.

If the game is going to be fun as a difficult game, it needs to be designed as a difficult game from the start, and base the easier modes around that.

You can't just ramp up the enemies damage and call it a day, you need to have game balance getting progressively more complex.

EX: Ninja Gaiden. You may take a lot of damage easily, but you have blocks, parries, rolls, etc. As time goes on the player has to find more ways to avoid the damage other than "Hide behind cover more often".

LOGICWINS2252d ago

"Remember sitting in your living room for hours trying to defeat Shao Kahn on Master difficulty? Do you remember battling for hours trying to defeat the all-powerful and challenging boss at the end of Call of Duty: Black Ops or Red Dead Redemption? Of course not. Why? Because there aren’t any. When it comes to great battles, the classics come out on top 3/4 of the time. The reason: Video games have gone soft."

The issue was that the controls for videogames back then sucked. THIS is why games were frustrating. Since then controls have been improved...which is why games are "easier" now. In this Day in age, games are challenging rather than frustrating because when you screw up, the only one you have to blame is yourself...not the controls.

KwietStorm2251d ago

I know controls have 'opened up' a lot more options for us, as far as ways to attack a situation/enemy, but that's not the whole story. Like I said above, games back then didn't have regenerating health and cover, among other things. There's really a lot of reasons why games are easier today, and in a lot of cases, the actual design of the game is the main culprit.

frelyler2251d ago (Edited 2251d ago )

I see what you are saying, but I have to disagree. The controls were fine. The only major recent evolution in game design is the 3d camera (in regards to actual controls). If anything it requires more work to do something in a 3d world as opposed to a 2d world like Mario. Games were simply more challenging back then, to say the controls were bad I think is saying that you are not good at those types of games and you need an excuse to not be good at them. That's like saying soccer sucks because my feet are not coordinated enough to hit the ball and run at the same time. No, games have gotten easy and it's all because of gaming becoming "mainstream" and "accepted" in society. Earthworm Jim had tight controls and was an awesome, but was still a hard game. I think you are too young to comment about things you never actually experienced.

Unicron2251d ago

Games today really aren't challenging though for the most part. Hell, even Gears 3 practically plays itself on Normal mode. Why? Because gaming has gone mainstream, and people feel entitled to see the ending for their $60 instead of earning it.

LOGICWINS2251d ago (Edited 2251d ago )

@KwietStorm, frelyler, Unicron- I agree with all your points. Gaming has certainly become easier in order to get mainstream consumers on board. This is why I got Sharpshooter for Killzone 3. It makes the game much more challenging and satisfying because you have FULL control of where you want your bullets to go.

It's like holding a gun in a real war. Shoulder fatigue occurs, but fruits of your labor are accurate headshots and a more realistic/immersive experience.

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NRG2251d ago

Oh look, never seen an article like this before...