Full interview with the director and battle director for Final Fantasy XIII-2.
Final Fantasy 13 was first introduced to us back in 2009, almost four years after Final Fantasy 12 was released, and fans had been eagerly anticipating the next installment. But when it finally arrived, there were mixed reactions, including complaints about its linearity, the lack of towns and NPCs, and the limited control over the characters. At the time, Square Enix kept its game production behind closed doors and didn't take in a lot of feedback — especially from Western fans.
The game has been revisited by many different Final Fantasy fans since then, and some, like myself, have come to love it again. Almost all staple entries in the series have found their way to modern consoles, so it's about time that the FF13 trilogy gets a remaster
I've been thinking about this. I agree. While I really disliked it at first I never played it again. After hating ff15 so damn much I just think it can't be worse then 15 and if I'm not mistaken atleast it's turn based. I need more of that in my life.
Recently replayed them and I agree a remaster would be great. The complaints about linearity are fair, but they only really apply to the first half of the first game and while I agree that it would've been nice to have proper towns, minigames and subquests, it didn't detract from the intriguing story, interesting characters, tactical gameplay and amazing soundtrack in my opinion.
XIII-2 fixes a lot of the issues of XIII and expands on the story in interesting ways. The combat and progression builds on top of the systems of XIII and the nonlinearity and discoverability of secrets is a big inprovement over the original game. It's easily the best game of the trilogy.
Lightning Returns was probably a bit too experimental for it's own good. It tried to reinvent the wheel for no reason. The solo party for most of the game and the outfit based combat felt like a downgrade over XIII-2 combat system. It does have a unique vibe, but the plot kinda goes off the rails and many of the story beats didn't land as much for me as they did in the first two games. The race against time aspect was an interesting idea, but it never felt like it mattered, because it wasn't much of a challenge to manage the remaining time even while doing all the subquests.
As we celebrate Final Fantasy’s 35th anniversary, let’s look back at the underrated soundtracks of the Final Fantasy XIII trilogy.
It's alright but I mean with so many other FF games it's not even in the top 10 for me
You just can't beat IX, VII, X and my personal favourite VIII when it comes to music
Even the theme song sucks, instead of just having an English version of the Japanese theme they got X Factors Leona Lewis to do the song which didn't sound like FF theme song.
I agree, regardless of the general consensus of the game itself, FF rarely lets down when it comes to the music at least.
'Final Fantasy VII Remake' producer Yoshinori Kitase and co-director Motomu Toriyama talk Wall Market, upping the romance, and FF7's formidable legacy.
His team was right. It was very out of character for cloud and very cringe. That entire plot point should have been scrapped from the game. Still not as offensive as the ending though.
"This time, the Crystarium isn’t locked by Chapters as it was in XIII."
"This time, the battle leader can be changed in the middle of the battle, and in the event the leader is defeated, the game automatically switches to another one."
These are important and sweet changes in my opinion.
Final Fantasy 13-2 has a battle system? Yeah right, I've seen videos.
There are no battles in Final Fantasy 13, or Final Fantasy 13-2.
What you do is this, you get into a fight, and choose which of the small selection of autobattle styles you wish to do. Choose, and it fights for you.
How can there be a director of battle for this game? What was his job, to name the limited number of autobattle types, and sign his name at the end of the game?
Here's an idea. Why don't your guys rehire the battle designers for Final Fantasy 1-9. They knew what they were doing.