Confirmed to be on one DVD and one blu-ray disc for release.
lol, (I see faces: ???).
Another gimped FF game confirmed. Please keep Versus exclusive at least. All this delay time is starting to make me raise an eyebrow. Im still hopeful though.
I'm a little lost on this one. FFXIII wasn't extremely long as far as RPGs go. How can a new game with the same general idea fit in 1/3 the space? Are they really going to charge $60 for a much smaller game or did they find a new way to reduce the data size while maintaining the game size/length?
This is why they announced the DLC along with the game itself, they're just not going to sell you the rest of the game and make you purchase and download it separately. This keeps MS happy as well since the 2 versions have parity, and Square doesn't have to pay any extra licensing or production costs for the extra discs.
More experience with 360 hardware and more efficient compression methods probably made one DVD possible. Even so, taking shortcuts and compressing the hell out of a game does it no good graphical or audio wise, which is why FF games lost that graphical crown they used to have in the ps2 days.
Because it was PS3-only mid-production. Regardless of how the game turned out, the dev team started w/o space being much of a concern then had to change gear half way. So chances are, yes, vsXIII will be effected if it goes multi. @iamtehpwn: And still they couldn't be bothered to include other play modes. Include on rails shooter segments much less an overworld map. Heck, this makes me think that my ideas for XIII could have been used: http://n4g.com/user/blogpos... Not that they were thinking along those lines.
Here's how they cut space: Because they're majorly only using real time cut scenes. This is requirement of the "Live action" and QTEs that happen through out the game. Only 6.8gb of FFXIII was revealed to be Real time data, which makes the actual game content. Which means...yes. Cutting out all the movie scenes, FFXIII was 6.8gb. A lot smaller than you'd imagine. So yes, there are significantly less pre-rendered cut scenes this time and that cut out most of the extra space requirements. Or did you guys honestly forget how big a 1080p Movie file is? The stupidity of some of the comments here is laughable. Even if you look at trailers, you can tell almost all the cut scenes now are real time. They've said this several times.
http://slumz.boxden.com/f13... And there you have it all dissected. And another link just because... http://n4g.com/news/458454/...
Wtf? Doesn't this just mean that the game is going to barely be a JRPG? I HOPE it is at least using XGD3 and has only cutscenes, then I think the game will have substantial content. However, I've never seen an FF where they used ONLY cutscenes. On the other hand, 1 disc on both platforms means that the game can be open-world in a sense, because you should be able to go anywhere at any time, other than when the story doesn't allow it.
Hmm, this is actually VERY interesting. If it's true that now all cutscenes are real-time instead of the usual pre-rendered cutscenes we saw in FF13, this is actually a significant step in videogame design for Square-Enix. Mainly, because the cutscenes we've seen in trailers look really great. I mean, there's hardly any difference between the real-time cutscenes of FF13-2 and the pre-rendered cutscenes of FF13. So the three discs of FF13 was used to include all those big pre-rendered cutscenes.
@Eamon Exactly. What this really means is fewer cutscenes and more in-game cinematics, which is perfectly fine. Square's cutscenes have always been pretty, but incorporating these sequences into the actual gameplay is a step forward.
@Biggest The length of the game was not the problem it was the amount of cutscenes and how compressed or how uncompressed they were.. If they compressed the cutscenes and models and shiz they cud probably get 13 onto one disc.. That is assuming they did leave some of the stuff uncompressed and used multiple discs
oho...Versus team started redoing Pre rendered in real time...reason?
A minor addition that's being forgotten is that 360 disc now have a tad more storage than they did when FF13 first released.
FF XIII was a badly designed mess. And according to Square Enix FF XIII Versus only entered actual "full production" about two weeks ago.
Its official folks...FFXIII-2 is DLC for XIII!!! Thank you DVD9 ;) /s
Argh. Why did SE have to multiplatform this XIII??? Why oh why man. Xbox gamers(most...not all) are primarly shooter hogs. If you wanna play jap games, buy a jap console. Plain and simple. Seriously. Alot of the 360 gamers used to be sony/nintendo gamers. They ditch the jap consoles, and now they demand for the titles they abandoned to come over to them. Something STINKS. SE screwed up this gen on numorous ocassions. So of course they'd sell out and multiplat XIII. Now they're pumping out XII-2 a year later while Versus is "still" in development after 6 freakin years. When I hear some Xbox gamers say "oh hey. Is Versus coming over to xbox too? Its only fair." I just wanna stomp'em in their faces.
Why is it people assume FF was Sony's? Nintendo had it first.
Considering they've cut enough "content" in the previous title to make a game. I'm guessing this is "missing" content the original FFXIII was supposed to have. But then again, misinformed people would like to spin it otherwise. -End statement
how on earth is it possible for a 60+ hour game to be cut content lmao, hahaha, thats hilarious. i mean unless ff13 was going to be ridiculously enourmous, have new characters, time skip, older versions of characters, new enemy and plot, then wow, game musta been massive originally, woulda been the biggest rpg ever i mean sure some content may have been from tthe cut content, but come on, thats like barley anything
@Tanir I believe DigitalAnalog may have been reffering to this news piece http://www.strategyinformer... "According to art director Isamu Kamikokuryou from Final Fantasy XIII all that cut stuff from the game could likely make a whole new game!"
Thanks, I didn't have time to look for the article. @Tanir: "how on earth is it possible for a 60+ hour game to be cut content lmao" You don't need "content" to make a game 60+, RPG or JRPG's in general have grinding sessions which makes up 90% of the game time. D_O just pointed out the article which verifies my point. And if you noticed the trend of Final Fantasy is that they have HUGE content. FFXIII was pretty lackluster especially in current-gen standards. -End statement
@Tanir Skyrim is 300+hr game, your turn.
Even years after 360's release we're still hurting and feeling the effects of its outdated hardware. Now FFXIII isnt going to have beautiful cutscenes anymore, and it's being chopped up into DLC as well. 360 gimped this whole generation of gaming. Sad.
Skyrim is on one disc
lastdual I'm not sure about there being fewer cutscenes. Cutscenes are cutscenes, whether they are played like a video or rendered real-time. The entirety of MGS4's cutscenes were real-time and the entirety of Uncharted 2's cutscenes were pre-rendered. But both looked fantastic. So Square felt they can now put the cutscenes as game script rather than as video files if the difference of production quality is hardly anything. And it saves space.
because SE have already announced DLC for it. why put it on 2 disks for free when you can sell it few weeks after launch. i don't mind games on multiple disk nothing wrong with that. Hopefully no content was cut to sell later as dlc.
I really don't care how many discs it comes on. No ONE CARES!
What kind of Sorcery is this?!?! D:
Better compression methods and 360 discs now have an extra gig of space?
Compression is still going to rape the graphics. Still, 1 disc is more 2006.
Meh its mostly going to effect the cut scenes than anything else.
An extra gig of space and compression will not help the missing 12gb+ of data FFXIII was so ya im assuming no good cut scenes as well as a very short FF game.
@brawler well game like RDR, GTA, Assassin Creed, Fallout, Skyrim aren't short game if at all, and they ran fine on 1 DVD, given they don't have 1080p CGI though. FF13-2 seem to have much more contents and more "open" than FF13 from what we have seen so far. something to consider: It takes up about 3.5MB/second 2 hr HD movie = 7200 second 3.5MG/s x 7200 second = 25.2 Gig FF13 has roughly +10 hrs worth of HD cutscenes, so what do you think where all the content goes?
If they compressed anything comparable to the size of FF13 into one disc, the quality would be absolute garbage, from the sound to textures. I think we can pretty much conclude that they made a short(er) game to fit on the DVD9.
Probably not relying on HD video files and in-game cutscenes. @Bigpappy #3: The result will probably be lower quality graphics. Something that wont match the PS3 version of XIII, but at least be better than the one on the 360.
disk space doesn't affect graphics. look at metro 2033 its less than 10gb yet makes all your console games including gears 3 and uncharted 3 look like ps2 games. bulletstorm is only 6gb on pc yet looks better than anything your consoles can ever produce. what does that tell you ? crysis 1,2 and warhead are also less than 10gb yet make all your console games look like ps2 games even without mods or directx11 patch(for crysis 2) what does that tell you ? its ram, memory bandwidth, fillrates and processing power that determine how good a game can look disk space will only directly affects sound quality and resolution of cutscenes and thats about it. you console gamers are never well informed anyways so your lack of knowledge doesn't surprise me. ff13-2 might just have less dialogue and have engine driven cutscenes instead of pre rendered cutscenes which will mean the game will take up much less space than FF-13 did @PirateThom killzone 3 is 40gb and still doesn't look near as good as any of those games even bulletstorm destroys killzone 3. by the way killzone 3 is 9gb game data and 32gb cutscenes(check digital foundries would you?) uncharted 2 is 25gb yet doesn't look as good as even bulletstorm LOL MGS4 is about 40gb yet doesn't even look as good as bulletstorm pc God of war 3 is 35gb yet doesn't look as good as bulletstorm pc I'm sure you understand what this means right? disk space simply doesn't determine how good a game looks. by the way you console gamers are still uniformed you think the cell is powerful when its not even as powerful as a first gen core 2 duo but your fanboys and not computer engineers so I don't expect you to know that :/ lol neither console is even as poweful as a 2005 dual gpu high end pc lol PC FTW!!! by the way crysis 1 IS 6.1gb you see further proof that you consolites talk without doing ANY research
Disc space required: Metro 2033 - 12GB Bulletstorm - 9GB Crysis 1 - 12GB Crysis Warhead - 15GB Crysis 2 - 9GB Just because your torrents or disc images are whatever size, doesn't mean the actual installed files are that size. But, hey, console gamers don't know anything, am I right?
Did qwerty just use the pc angle....in 2011. Ive yet to play a pc game that doesnt install. Is metro one of them or is he grasping at straws again. If disk space didnt matter ms wouldnt of freed up more space...so go tell ms about metro on pc and that space makes no difference to graphics amongst other things....wtf..lol ..again, this is good news for 360 owners
@PirateThom "Just because your torrents or disc images are whatever size, doesn't mean the actual installed files are that size." Funny you say that then list the required HDD space from the games system requirements and not the actual install size. Crysis 1 install size in around 6GB, I have a fair few mods installed and mine comes to 6.44GB, hardly 12GB. Crysis Warhead is the same, my installation size is 7.7GB and not 15GB like you listed as per the requirements. "But, hey, console gamers don't know anything, am I right?" You're certainly not doing them any favours thats for sure.
@Aerodynamic41: 1. Higher resolution graphics results in typically better quality as well as increased file size. 2. "Content" tends to require more graphical assets, which increase in size as resolution is increased. Games like Rage and FFXIII have content tailored to meet the needs of the discs, and graphical resolution is a massive part of that equation as it becomes a balancing game on all parts. 3. Most of the space on discs is audio and video. Most cut scenes in games are rendered in-engine and saved as video files. More space on a disc means the ability to store higher quality versions of these assets. 4. In this day in age where games are more frequently coming on multiple DVDs, it is obvious that the desire to produce more content alongside higher quality graphics are something to look at for the next generation of consoles. 5. You were half correct, but your trollish tone and need to be derogatory clouded your viewpoint. Edit: Also remember that pushing it over by even the slightest fraction means replicating about 1GB of data, at least, on the second and other discs. So, while a PC game can download a complete 8GB package, it doesn't have to account for security data, uses a higher compression rate of graphics, nor does it have to replicate content across multiple discs no matter how many graphical assets you add to it.
This is an interesting revelation. Now lets see the result.
Director Motomu Toriyama cites increased use of real time event scenes, which has lead to a decrease in the game’s data volume
I know think this game will be short.
thus the reason for dlc
oops typed to fast i meant to put "now"
I don't think this is a good thing.
This is not new. Square said that the game was going to be one disc on the Xbox since the day they announced the game and it was due to the fact that the game will not feature many CGI and most of the dialogue was going to be written and not voiced. I don't even fallow this game that much and even I know that.
LOL. Yeah. But look at half of the comments screaming doom. It's kinda funny that people here don't understand just how big those movie files are, and that it's not actually "game content" that they're cutting.
Again people jumping on any reason to cry and complain even when there is a perfectly logical explanation ..
"Dialogue written and not voiced"... As in 'I will need to read in order to know what is being said?' As in 'I will not be able to listen to the NPC talk to me?' Are you sure about that? If "yes" then my response is... DAMN THAT. Didn't Final Fantasy 10 have spoken dialogue? Didn't the original Knights of the Old Republic have spoken dialogue? Now they want me to go back to reading what the NPC's have to say; well I'm not going, not in 2011, it's not hopeful for 2012 either. It looks like XIII-2 is not a real attempt to wrap the story up, but rather a cheap ploy to get some more money.
wow, then the domain registered for ff13-3 by SE, will be the rest of this unfinised game. complain as much as you want, but we know that they didnt use all the info of first game.
oh i cant wait for the ps3-360 face off for XIII-2, am sure they are going to compress the game alot on 360 even if they have one more gig?
Either the game is going to be really short or they gimped the graphics. or both... Either way XIII versus better stay exclusive, we need at least one REAL final fantasy game this gen...
You do know texture dont take that much space. If you werent so paranoid and look at itger very large and good looking games on 1 dvd youll see that gameplay wont be gimped.
Oh boy! Thank goodness or else I wouldn't be able to handle having to SWITCH DISCS mid game like I've done for years with other big games on past disc-based platforms. Seriously though, I wonder if compression methods have gotten much better or if this is just a smaller game than FF13 all together.
Confirmed Gimp, I'm not buying I'll rent it after 5 months of release
It's hilarious how you people think disc space affects graphics. If that's the case, then can someone please explain to me how a single-DVD game like Crysis destroys every other console game out there graphically?
Crysis installs 12GB of data to the HDD.
Not on my HDD. It reads 6.11GB: http://farm7.static.flickr....
Weird, 12GB is the official system requirements.
its 6gig on his pc coz he is using a ripped version from torrents without all the langages installed, I saw this on my friend's pc when he had Witcher2 install at 9gig while mine was around 18gigs
@Taz Yamauchi Dude, mine is legit. In fact, here's my copy of the game if you don't believe me: http://farm7.static.flickr....
@Aerodynamic41 I wouldn't worry about them, they seem hell bent on making themselves look as dense as possible. If they had at all bothered to do any research on how large the installation actually is they'd know the default install size for the English version of Crysis 1 is around 6GB. Other languages are NOT installed by default, and why would you install more than 1 anyway given the choice. I find it pretty shocking that they actually resort to calling you a thief to cover their own ignorance, whilst receiving a ton of agrees at the same time. Goes to show you what a bunch of retards the console gamers on this site are.
You can fit a larger amount of better graphics on a larger media my son. Higher resolutions need more space if that constitutes better graphics also. Do you think ms freed up more space for no reason or multiple reasons, graphics being one of them.. And no, crysis does not destroy every other console game, maybe on one of the hd consoles but not both of them or debates about which games has the best graphics would not exist. The same type of shortsighted argument was used to dismiss content with people saying oblivion or fallout had 2 zillion hours of play on one dvd yet you get baseball games, action adventures, survival horror, jrpgs all needing a little extra space. The fact that this game will have text and realtime cutscenes like peaceful jelly stated shows this game had to be downscaled, not gimped but downscaled a little.. Who knows, maybe this game really was part of 13 straight off the bat. SE are not gunna tell us this ...its not impossible either and time will tell. Lets hope the visual fidelity hasnt dropped because of this.
Aerodynamic41: Depends on what video card you're using. Also, what type of hdd compression are you using?
My question is: Would the bitching and whining in this comment section be any more ignorant if it was on 3 discs? Seriously, some of the responses are laughable, given that we know so little about the game as a whole.
"According to Toriyama, FFXIII-2 has the same volume of content as the previous game but space was saved because Square Enix is rendering event-scenes in real time rather than pre-rendering them and eating up space as movie files. This also means that you'll see your armor changes during these event scenes instead of the pre-rendered character like in FFX." source: http://www.examiner.com/con...
Most of you do know FF13 was only huge because of cut scenes and not nothing with the actual game ? This is not surprising, you people need to calm down.