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Submitted by VerbalKint27 1037d ago | article

Should Difficulty Settings Exist Anymore?

Take a look at Doom. The easiest setting was named ’I'm too young to die’ and the hardest setting known as ‘Nightmare’. Everything else was a selection of extremes, resulting in a game that was either too easy to the point of presenting no challenge whatsoever, or so hard that it would make you want to tear your own hair out! (Call of Duty, Culture, Doom, Homeworld, Max Payne, PS3, Xbox 360)

gogospeedracer  +   1037d ago
Yes, yes they should. Everyone likes options!
This is like asking, 'Should there be decaf coffee?'

See my point?
Wintersun616  +   1037d ago
Agreed. Options are good. I actually prefer having multiple difficulty settings than an automatic one, because we most probably aren't going to see a well implemented automatic difficulty setting any time soon. And besides, some people just like to play games on easy and others like the challenge. It was a great feeling when I beat Uncharted on Crushing for the first time, to overcome the challenge. If the game had adjusted the difficulty on the fly to make it moderately challenging but not so hard, that satisfaction would've been taken away from me. So yes, difficulty settings should continue to exist.
DeadlyFire  +   1037d ago
If there are no options game would be piss poor easy to support casual market and games will suck. On the other hand games could be challenging and engaging. Would drastically vary per developer if this were the case.
Venox2008  +   1037d ago
yes.. because some are more experienced players, some not.. it's good that you can have settings to choose from
HemDroid  +   1037d ago
Stupid Question
Quagmire  +   1037d ago
Slow news day perhaps.

What's tomorrows headline, "Should games be fun?"
KingPin  +   1037d ago
agree.

if there is only one difficulty, gamers will whine more than usual.

either the game will be too easy or too hard.

if its too easy, hardcore gamers will complain its not a challenge and can be finished in x amount of time.
if its too hard, players new to the genre will struggle like hell, get sick and tired of dying and restarting that theyll give this game bad reviews.

there is no need to remove difficulty levels from games. that way everyone gets to enjoy this game.
NeloAnjelo  +   1037d ago
Who would even ask this? Of course it should exist.
waltyftm  +   1037d ago
Difficulty settings can drastically change how you play certain games, playing Uncharted 2 on Easy it is fun to run and gun, but Crushing difficulty is a whole new experience of pain and hurt.
warrior9988  +   1037d ago
but games like GTA should always have automatic difficulty
CloseSecond  +   1037d ago
To me selecting different difficulty options needs to do more than change how much health you lose when you're hit or how many hits it now takes to take out an enemy.

Higher difficulty settings should mean harder AI, less resources (ammo, health), open new areas or paths, tougher puzzles, more enemies. You know, all things that would make the game feel and play different if your playing through again on a higher difficulty.
kornbeaner  +   1037d ago
While I agree with your statement, A game that did all that you are saying based on Difficulty would be a nightmare to program, design and test. If some developers can't make great game in 2 years time already having a standard for what difficulty should do imagine what a game might look like if a certain difficulty presented you with a different gaming experience?
ECM0NEY  +   1037d ago
I think this is a lame excuse.
kornbeaner  +   1037d ago
Lame but true, Videogames are a business first. No developer or publisher wants to invest a huge amount of time and money to provide "The Ultimate" experience. Publishers are like drug dealers, "we'll give you your little fix now and in a year or two we'll return with another taste."
vortis  +   1032d ago
From the Devil's Advocate point of view, I understand your sentiment.

However, games back in the day were sort of designed like this...stuff like Perfect Dark, which had more challenging AI and additional objectives on the harder settings, or games like Codename: Eagle, Hidden and Dangerous and Rainbow Six.

What CloseSecond mentions USED to exist in gaming but it doesn't now. You're right insofar that the gaming industry is closer to drug pushing than it is offering a diverse form of entertainment. It's all about the bottom line.
Fishy Fingers  +   1037d ago
Why would you ever get rid of them. With all due respect, retarded question/article.
CloseSecond  +   1037d ago
Because a game might change in difficulty dynamically to best challenge the gamer. If its too easy the game increases in difficulty on its own accord. To hard and the game might throw in more health packs, etc.
warrior9988  +   1037d ago
this i like (: dynamic difficulty
Fishy Fingers  +   1037d ago
That would be as crappy as "matchmaking" if it were forced. I like to play what I want, not want the game deems correct for me.

While it's a nice idea, perhaps one you could pick (dynamic or something), some people just like to mess about on easy or face seemingly impossible odds on 'hardest', basically pick, decide and play what they want.
#8.1.2 (Edited 1037d ago ) | Agree(2) | Disagree(0) | Report
B1663r  +   1037d ago
Then the game should have a difficulty mode called "Dynamic" in addition to fixed difficulty settings.
outwar6010  +   1037d ago
i like making a overpowered character and i love story so i choose easy all the time and work my way up to medium :p
bloodybutcher  +   1037d ago
i play mostly on ´´normal´´ , it´s when i want to enjoy story more then the challenge.or when there are collectibles to look for^^ then i go on hard or very hard and i either mage to complete or i give up if it´s too damn frustrating.but it´s always fun to give it a go,so yeah,there always should be option.
ElementX  +   1037d ago
This is what happens when everybody and their brother creates their own lame gaming site, you get stupid articles because people want to write something "original".
Run_bare  +   1037d ago
It should have
Difficulty settings is a must have especially in FPS and Strategy. BUT maybe for RPG (JRPG) like Final Fantasy, etc, they should left it out.
Agent_hitman  +   1037d ago
Difficulty settings my A$$.. I see no difference on AI every settings, All I can see is when they hit you once on hard difficulty, you'll die!!
bloodybutcher  +   1036d ago
i think KZ2 on elite had more aggresive AI, enemies were trying harder to flank you andkill you.
No Way  +   1036d ago
I do believe Mass Effect is the same way. They 'play' smarter.
On easy, they won't flank you and won't use many, if at all, powers.
On hardest, they flank you and throw every power they have at you.
GammaTru  +   1037d ago
The problem with scaling difficulties is that it can cheapen the experience for some. Imagine playing a game on normal or hard and failing a few times. You keep on trying until you get better until you finally beat the challenge; that sense of accomplishment feels really good right?

But then if you found out that the game deliberately adjusted itself to you and made it easier without your knowledge, that accomplishment wouldn't mean anything. It's like playing a multiplayer game with someone and knowing that they're deliberately going easy on you. It's not as much fun.

So really, difficulty is a balancing act between frustration and boredom.
_LarZen_  +   1037d ago
Games should have no option, but if you die alot the game could ask you if you want to lower the difficulty for the duration of the game.

I remember one game that did this, but cant remember what it was...anyone remember?
nolifeking  +   1037d ago
The God of War trilogy is the only one I can name off the top.
Megaton  +   1037d ago
Well as you can see by many of the comments in here, a lot of people still use difficulties for ePeen boosters.

I like games with a single difficulty. Play purely as the game was created.
Getowned  +   1037d ago
Demon's Souls and Dark Souls say no :P but yeah most games should have the option but Demon's Souls was so much better because it got harder and harder (thats what she said -_____-)
Baka-akaB  +   1036d ago
It depends , som games need the fixed difficulty settings , like demon souls .

The common approach is usuall to design obstacles and encounters around the default or esy difficulty then to bump up or down ennemy health , resistance , your health etc .

This would result it a few games like DS to be just different in design , and their difficulty only bumped up via artificial stats , rather than its usual harsh (and not even that hard) nature .

Tower Knight wouldnt be hard because you have to read according his pattern and react properly . He'd be superficial hard because he takes 10x more hits to die in hard , while you have 10x less life .
#18 (Edited 1036d ago ) | Agree(0) | Disagree(0) | Report | Reply
SlxTeN  +   1036d ago
There should be some sort of AI what adapts to players skill.
tarbis  +   1036d ago
Well, yes. For those who don't care about getting creamed. I usually play in normal or hard right off the bat.
rattletop  +   1036d ago
dumb article. not every1 can play at the given settings right away. i think shift 2 changes difficulty based on tutorial performance.
Sugreev2001  +   1036d ago
What's wrong with having the option ?
#22 (Edited 1036d ago ) | Agree(0) | Disagree(0) | Report | Reply
danielle007  +   1036d ago
As a general rule, yes, but there definitely are exceptions, though.

It's really dependent on the game.
_Aarix_  +   1036d ago
Well it should balance between fun and impossible..i played bayonetta on normal and i almost snapped the disc but it has alot of fun moments...if its too hard youll give up on it..if its challenging but fun, thats alot better than just being fun
No Way  +   1036d ago
It's not so much of a stupid question.. Some games need it, some games don't.
It all matters on the game genre you are discussing, I would imagine.

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