The news is out that DCUO is going free to play, but what does that mean for you? IGN discusses.
I think so. I enjoyed the beta, but was turned off by the monthly subscription fee. Eliminating that barrier opens the game up to a ton of people. Myself included.
MMO's that are Pay2Win(F2P) are all failures. You can argue all day long, but when you go F2P, you know your product wasn't worth a monthly fee. That is why we can crown WoW as one of the only successfull MMOs, SW:TOR can also become a MMO of the future if it's supported well enough.
You say that without including the new aspect of WOW. For those of you that don't know, even WOW feels the threat of F2P. That's why they made it F2P for the first 20 levels. If you think WOW losing players rapidly has nothing to do with all the F2P out there, you're sadly mistaken.
"MMO's that are Pay2Win(F2P) are all failures. You can argue all day long, but when you go F2P, you know your product wasn't worth a monthly fee" - Glad to know that World of Warcraft is a failure, because I never knew that before. I guess the 10 million subscribers threw me off. "That is why we can crown WoW as one of the only successfull MMOs" - .........wut? But they just went F2P. But you just said F2P games are failures. But you didn't say any other reason why it might be an exception. But you said that F2P games were failures but a F2P game isn't a failure and....GAHHH MAH BRAIN!
lodossrage, what exactly do you base your assumptions on? Wouldn't it be more plausible to think that the reason people are leaving WOW is that, you know, maybe, after 7 years of playing the same thing they're finally getting bored? What F2P MMOs are out there that offer a similar level of polish, amount of content to a game like, say, RIFT, WOW, EVE? Sure, there's LOTRO and there's EQII. LOTRO is actually really good and if you grind hard enough you could probably discover the entire content (save for the expansion packs maybe,) without having to pay a dime. EQII, on the other hand, gets annoying right off the bat, since SOE, being the knuckle-dragging dipshits that they are, has decided it'd be a swell idea to block most of the beginner content, classes etc. and make their potential customer feel like an unwated freeloader and a thief. I get that they need to make money, it'd be insane to expect these games to be actually free. What I'm saying is that they're not going to get a F2P player hooked by making it abundantly clear to them right from the start that they're not going to get far if they don't spend any real life money. That is why everyone's talking about Turbine's F2P games and not SOE's; because EQII is a pretty good game if you're into PVE, probably even better than LOTRO, with a lot more content, classes, abilities etc. I'm kind of worried that SOE is going to mishandle DCUO and then PlanetSide 2 in a very similar way. Other than that I can't really think of any actual competition. DDO is as much an MMO as GOW is an FPS, same goes for APB and GA. And all the crap Asian MMOs that look and play the same are laughable and cannot even hold a candle to the crappiest western MMOs released.
If you want to sit here and look at it that way that's fine. But since you're saying it's more of a boredom factor, just look at counter strike. Look how old that is yet it still brings in the players in droves. So my "assumptions" are based on the fact that WOW IS feeling the threat of F2P whether anyone wants to admit it or not. If you want to sit here and believe that it's "oh it's because WOW is getting old" then that's your own business. But ask yourself this, If F2P wasn't kicking off the way it is, would Activision have made WOW F2P for the first 20 levels?
WOW isn't F2P. I don't play the game, but from what I remember, you should be able to hit the "F2P" level cap in one evening. It's just an extended trial. Talk to me when they actually do make it F2P, which they won't. Online FPSes are not a very good comparison; you play the same game, you play the same maps etc., sure, but opponents, their tactics and behavior change and adapt constantly and that's what keeps people playing. In WOW you're stuck bashing the same dumb AI over and over again, and don't even talk to me about the joke that is WOW PVP.
WoW didn't go F2P. They initiated a "Up-to-20" pack which features about 1% of the game content. They still don't sell performance improvements for real cash in WoW, as with every Pay2Win(F2P) mmos.
Probably a good thing 4 newcomers.But i bought DCUO when it came out on january 11&spent $75 on the 6 month sub.I feel like i got played since i stopped playing like 2 months into it.I did learn a valuable lesson &thats not to invest n an mmo to quickly,it started out well&the fighting in-game is superb but ultimately theres was just not enough content in the game&the monthly updates we recieved did not justify the subscription fee AT ALL.I havent lost faith n SOE or console MMO 's.They just have 2 b done right &feel like a AAA title instead of the half-ass games we have now
Thats real, but it sucks that you got sucked in to a game that seems more like an experiment. I hope that they can work out how to do these type of games on console because I think they could be pretty fun, too bad DC Universe wasn't the one.
I lost faith in SoE. I will never buy a SoE game again.
Means I'll play it again- so that's a good thing for me :) also, the servers will be populated I reckon :)
Whats gonna happen with all the retail copies?
IRCC, if you have any paid transactions before like buying retail copies or extending the subscription of your account will entitle you to premium account and you can get more benefits under their "legendary" account via monthly fee basis.
Since when was Free a Bad Thing
I was actually gonna start playin when I heard the news, but you cant unlock trophies... it seems like a big ass trial, so I wont be playing it
I remember someone kept telling me about how i thought it was silly about making dcu pay2play since how im against pay2play in gaming. Well looks like its going free2play like i kept telling that person. It was somewhere in my january 2011 comments, ive searched and searched... there were too many articles on dcu beta at the time.
well part of the draw of getting involved in an online world is the fact everyone starts at a level playing field - something we're not afforded in real life. The FtP model just rewards players more for already having more disposable income in real life.
It could be argued that almost all F2P MMO's are just extended trials. But DCUO feels even more so. Everything about it is designed to push the player to eventually subscribing (i.e. lack of trophy support for F2P players). For DCUO overall it's probably a good thing though. In terms of the industry as a whole I think the flip flopping from subscription to F2P is a bad thing (Star Trek Online, Warhammer, Champions Online and so on). So many recent subscription MMO's have switched their business model that now, when any new subcription MMO comes out I just wait until it goes F2P before picking it up. This is bad... because it sets the expectation that any moderately successful sub MMO will eventually switch to F2P - so why should I buy it Day 1, and then pay monthly for 9-18 months just to have it switch over. I played the DCUO Beta and really enjoyed it - but to me it wasn't worth the high purchase price of the game PLUS the monthly sub. If it had been F2P, with microtransactions I would have probably bought it Day 1.
THE GAME IS STILL LOCKED! Thats my other reason for not buying it. You can only make one account and its locked to your console, meaning renting, resale or lending is impossible. Once you buy it, you're stuck with it....
Hahahah, ignorance is quite something isn't it? That "game locked to one console" nonsense has been debunked that same month the game launched. Way back In January!
Oh really? Where's your proof?
This game was meant to be F2P from the start. Sony should have never made it sub in the first place. Especially since they had everyone thinking it was f2p for up until about 2 months before release. But this is good. Now it might get more traction.
I will play it again when it goes free to play, perhaps maybe even get a dlc pack in the future. I was really turned off by the monthly fee as soon as I played it. It was a beta launch with a high monthly fee, with way too many bugs to warrant the 15 bucks a month they wanted. I picked up a 3 month pass for 30 bucks and after that expired I dropped it. There were way too many other games that came out that allowed me to play for free after I bought the disc to justify the monthly fee. I argued with my buddies over it since then, they try to break it down into time spent playing vs other games for the same price. They equate time playing (grinding) into casual fun which it is not. In order to complete half the missions or attempt a player vs player you have to spend a few hours on there every day grinding out missions which to me = NOT FUN. If they would have put the game up on the PSN store with no distribution costs other than the servers and not charge me 60 bucks for the game I could have somewhat understood the cost but they overcharged and under-delivered. 3-5 bucks a month would have been the magic point, but free is always better when you have bills :)
Since january theres so much new content, im sure new players wlil stick around for a while. The launch of this game was atrocious, but its gotten leaps and bounds better.
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