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Submitted by tiffac008 1386d ago | news

Let's play the blame game: Inafune on what went wrong with Capcom's original IP push

In the latter half of 2009 and early 2010, Capcom released two major retail games in collaboration with prominent Western devs: Crimson Skies dev Airtight Games created Dark Void, and gun-for-hire Grin rebooted Bionic Commando. Those two games, however, were prominent sales flops. One even contributed to the eventual closure of Swedish dev Grin. (Capcom, Industry, Keiji Inafune)

Spenok  +   1385d ago
They were rushed? Lol. I actually liked Bionic Commando, it wasn't great, but fun at least. Dark Void on the other hand was.... not lol.

Take your time with games, put a better budget I'm them as well as marketing. AND overlook the development process like a good parent instead of giving them free reign to do whatever they want.

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