GDN - On paper Red Orchestra 2: Heroes of Stalingrad looks great, in fact on paper it looks like the best title to come out on PC for years: a PC gamer’s wet dream. It’s PC exclusive, designed from the ground up for modability, a theatre of WW II that is often ignored by most WW II games, has a dynamic cover system, realism based features implemented well, solid player animations, multiple game modes and maps, tank combat intertwined with ground pounding, pretty much everything but planes! The problem is it’s almost 2012, and this game feels like it was made in 2008. On paper Red Orchestra 2: Heroes of Stalingrad looks great, in fact on paper it looks like the best title to come out on PC for years: a PC gamer’s wet dream. It’s PC exclusive, designed from the ground up for modability, a theatre of WW II that is often ignored by most WW II games, has a dynamic cover system, realism based features implemented well, solid player animations, multiple game modes and maps, tank combat intertwined with ground pounding, pretty much everything but planes! The problem is it’s almost 2012, and this game feels like it was made in 2008.
Dont judge a game by its graphics.
This game is the other way around.