Sucker Punch have revealed that move support will be added to InFamous 2 and InFamous: Festival of Blood this October 25th.
Love it! Really happy to see Sony adding Move controls to their library as well as new IPs. Wide variety of games. Sure, there's on-rails, kid friendly, and dancing games PLUS AAA core titles. Motion done right.
Indeed. Socom, Killzone, Resistance, inFamous... And it's coming to BioShock Infinite. That's huge.
I know. It's crazy. Some people on here talk about how Move is dead. They say it needs games built for Move rather than shoehorned in. That is partially true, but what I see is Sony giving gamers more choice, and that is never a bad thing. The more announcements that are made like this, the more I will be enticed play these games with Move.
TWICE YESTERDAY /caps lock
i'd really like to see how this would work for inFamous 2.
I have been waiting for this, I bought I2 on launch but haven't touched it yet. My family have all beat it a few times, but I have been waiting, because I know how good it plays with a DS3. I have really enjoyed the Nav + Move combo, it is nice to be able to sprawl out in a recliner and just flick your wrist, instead of being hunched over a controller.
I2 plays just fine with the DS3. I'll try out the move support, but I can't imagine it'll be *better* than the standard controls. *Different*, sure - probably even fun - but not better.
I got I2 a while back and have yet to play it too, so this news is a bonus for me.
Tbh I fail to see how move can bring anything worthwhile to infamous 2. It controlled perfectly with a pad.
If this works well, ill be buying a navigation controller in the near future
I love the move and always use it when I can. The biggest let down so far has been Resistance 3, the ADS on it is so bad, it is unplayable using the move because younhave to iron site a lot of the guns to make them useful. I love resistance as a game and series tho. I hope iFAMOUS implements it well.
I really hope they patch the iron sights in R3. If not I won't be using my Sharpshooter or Move with it ever again.
I think the deal with the iron sights is that you're supposed to aim at the enemy from the hip and only then go into iron sights to make last minute adjustments. Iron sights are just way too slow for any other method. It means that you keep needing to switch in and out of iron sights when up against multiple targets with that type of weapon. I'm not sure I like it / am used to it myself but I think that's what Insomniac were thinking when they coded it that way.
It sucks no matter what the reason is. Too many other shooters out there that work well with the move to let something like this come out.
I don't think it's anything to do with the Move though; it's just how the speed of the movement is set when using iron sights. To be honest, I just beat the game for the first time (after writing my earlier post) and didn't really have an issue with it. You only really need iron sights with the Dead Eye or the Ogre anyway in campaign mode. May be different in Multiplayer but I haven't tried that yet. Just aim from the hip, the make minor adjustments using iron sights. I totally agree that it feels wrong at first, but once you get used to it it's not a big deal.
That's nice, another reason for me to get the move.
Guess I'll replay it with the move... evil this time.
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