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PAX 2011 Shoot Many Robots Interview - GotGame

When it comes to shooting robots, there’s only one real way to handle things. Shoot as many as you can before they assimilate you with six feet of dirt. We got a second at PAX to converse with Shoot Many Robots Lead Designer, Josh Glavin to discuss all things related to turning these death machines into nothing more than piles of scrap metal. Tune in and check out all the robopocalyptic madness that ensues.

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DistrictMime1782d ago

This game looks pretty bad ass.