Eurogamer has made an interview with Epic Games Vice President Mark Rein.
Eurogamer: Alright. Let's talk about the game for a bit. (Noise of clunking levers, screeching tracks, screaming passengers.) Previously Epic always seemed eager to cram loads of new, experimental ideas into the UT games, while UT3 seems a lot narrower in scope. Why?
Mark Rein: We wanted to simplify the game a little bit and concentrate on the really popular modes. Obviously Onslaught was the most popular mode in Unreal Tournament 2004 so we wanted to make sure we improved that quite a bit with this new Warfare gametype, and that meant not having as many crazy gametypes as we had before. And hey, the mod guys are gonna fill in any holes, trust me. They're gonna do amazing stuff with this game.