In many ways videogames are all about the illusion of choice. After all, any outcome, path or solution must be thought of, accommodated and predicted by the designers – the trick is in hiding it. In the first person shooter genre it has become a common complaint that the experiences being provided are being ever simplified, funnelling the player down increasingly impressive but restrictive paths; a rollercoaster of action that leaves little room for individual inspiration and invention. A result of this is these games become impersonal experiences; to know that millions of others watched events play out in the exact same way as you, that you influenced nothing, can be an unsatisfying experience.
All this, in a roundabout way, brings us to Deus Ex: Human Revolution, a sequel in more than just name to Ion Storm’s 2001 hit Deus Ex,