End of the Week writes:
"Everybody’s got a niche and one that I’ve been interested in for quite some time is the Real Time Strategy genre. It’s not as big as it used to be, but there are a ton of hardcore devotees who have allocated thousands of hours to games like Starcraft, Warcraft, and Command and Conquer. However, this doesn’t make these games necessarily good. Starcraft 2 was incredibly unbalanced and Zerg rushes pretty much screwed everything, and making a counter to it was extremely tough. It’s only one example, but after my first couple of multiplayer matches, I was truly disgusted with the game. So, below is (to me) the components that make a great RTS. "