Project Stormos is one of those platformers that feels right. Superboss Games’ hardcore platformer has you practically flying a robot around its non-linear levels. It’s a platformer that works best when you do not touch any platforms at all. The game also comes with a fantastic level editor so that the community can generate their own content and share their ideas. The game has more or less come out of nowhere and despite having only a short lifespan and not even being released yet, the reception thus far has been far greater than the developers could have anticipated.
Currently, Project Stormos is seeking more funding via Kickstarter so that more levels can be added, and work on a console port can be started. We managed to grab some time with Stormos’ eager developer, Rob Storm, and question him about our new fascination.