One of the biggest differences between the Call of Duty and Battlefield franchises that you will hear many fans talk about is the differences in the responsiveness of the controls.
"More Responsive Controls" hell yeah.
This sounds good to me too. Coming from Call of Duty, I've always found the BF controls to be a bit slow. But then again... why should BF be more like CoD?
I actually like the overall weight feel to it. I still want it there I don't it as loose and fast as COD has it.
I've never thought that "responsiveness" meant the same thing as "fast", or "twitchy". When I think of responsive controls, I think of any game that consistently does what it is meant to do. To me, games like Killzone 2 WERE responsive because they followed the same pattern every time, therefore it was able to be mastered. When I think of UNresponsive controls, I think of a game that requires the player to fight and coax the game into doing what he wants. An example would be having to press a button or perform some other action multiple times in order to see results.
Very good point.
Though the controls are slightly different, the feel of Killzone2/3 is remarkably similar to battlefield, but battlefield was more responsive in that when I push the stick for movement, my character responds immediately. Did I get used to the controller lag in KZ2 & 3? Yes, but it really shouldn't be there in the first place. I still felt I was about 80% in control of my character. What I'd like is if battlefield, and Killzone, would take advantage of the deadzone. Give me a wider spectrum of movement and aim speeds so I'm not always flicking the analog sticks.
Honetly. The faster the game feels and plays, the worse I am at it. COD was/is too fast for me. BBC2 had near perfect controls, which felt more realistic and better suited my (if any) skills. Pleaase, I hope you have'nt made it too fast, as i'm really looking forward to this game. here's hopeing......
Slugish controls aren't fun. I doubt you've even tried Killzone 2 oh dear.. that was so bad :(
I agree with REDGUM, I'm sad they are improving it cause I really liked the heavy feel, nothing to do with my skilles but I just love the simulation feel.
Who needs another call of duty? Killzone was too weighty. COD is loose. BC2 was near perfect. Don't loose that for cheap COD Quake-like, arcady controls.
NO!!!!!!!!!!!!!!!!!! I really liked the heavy feel a like human! Damn it!
I believe he said you will be able to "adjust" the controls to be more sensitive. I take that as the controls will be just like BF2BC but can be adjusted if you prefer...at least I HOPE that is what me meant.
Killzone3 handled the weight nicely. When you jump you dont have moon shoes on, you have abunch heavy gear on you and you try to jump with all that sh** on! Agree or Disagree if you Agree
Agree or disagree if you agree..... Wow....
@ Jack_Dangerously you're probably one of the many disagree fairies on this site. Met your match huh? Pwned xD
I've always thought the Controls were already responsive but more is always better :) Idk if i really need day and night cycles in maps but it would be cool to see 2 versions of maps morning and night.
Yeah Battlefield always had great controls. I feel DICE is crafting their masterpiece.
Lol they're the modern day Da Vinci.
Day and night cycle would be great!
DICE's already epic game would have even more epicness if this was true! It would just be nuts.
This makes alot of sense considering the flashlight attachment, wouldn't be surpried to hear about night-vison goggles/scopes.
I always felt developers could double there maps if they just make a night/day version of the maps. Hope DICE does that so instead of having 9 maps we would have 18 different maps
Like Treyarch did with one WaW map.
Wouldn't know never played [email protected]
The day and night cycles make them feel like new maps at times. So if it ships with 10 maps, adding night features to those maps could make it seem like 10 different maps. This was done with earlier Socom titles and added a whole new element to gameplay and tactics. Where some maps you were forced to use night vision/thermal scopes during the night which made for intense battles in caves/dark lit areas that would normally not have any sort of suspense to them. Love the idea of adding it, it makes one more added feature to further justify my purchase :)
I think if they sped up the time scaling to about half of GTA's standards then it would be fantastic! and if the time randomly changed each time you played (or if it could be set by the server) then it would open a whole new host of gameplay mechanics.
This makes flir or thermal a must for half of you squad. Where in cod its a gimmick and not needed. I like that and cant wait. @just loken below if its that bad of a game which you hate so much, please by all means dont buy it. But dont think for one second that your special or that anyone cares what you think.
It would be cool if they gave you night vision equipment for when the battle goes into the night.
I just dont want it to be morning and 15mins later its already night. It should be at least a LITTLE realistic. Start in the morning and by the end of the game maybe afternoon.
Very true. Dice is really going all out for this game. I hope gamers go out and support.
I agree. It'll have to be done right, but you know if DICE wants to include this, they will do it well.
Nah. I kinda want it to go through one full cycle per game. Like have half the game in the day time and half at night. I think that would be pretty epic imo...
Absolutely. It should be something like dawn slowly turning to morning, or dusk slowly to night.
I like the day and night system in minecraft, Im sure I wont mind it in BF3! Agree or Disagree if you Agree
After playing some BFBC2 and BF2 today, I just can't even imagine what it must be like to play the game on console. I'll be picking up the PS3 version for my brother so I'll check out the multiplayer on there. None-the-less, people owe it to themselves to destroy their PC's with this game. Can't wait to see how this monolithic computer-chugger runs.
Wow, awesome, BF3 is gonna be the bomb!
If the engine is capable of day/night cycle.. then I don't see why they wouldn't utilise the feature in BF3. day/night cycle is in, I just know it. :)
I bet they made/will make a separate game mode just for it.
If they do let's just hope they don't make them to dark cuz then people will camp like little b*tches.This is Dice i'm sure they'll do a great job regardless.
Never considered the whole literal camping thing as at will be dark. People may go prone around corners which aren't lit right. Hopefully DICE have thought of this. Think about it like this, a camper is camping around a corner and hes aiming down his sites at the turn of a wall next to him. You're running down with your flashlight or lazer sight on, it kind of gives your position away... :/ I trust DICE though.
treat it like a parking lot at a mall or a prison, bright as hell around the exterior, darkness in the areas covered by buildings to let shadows do the work. if they would make the lights in rooms destructible I would love it. i like having the option of going stealth if the conditions are right. camping sucks ass, slow methodical hunting of your victim because they forgot to pack the extra batteries for the nvg/flashlight because they needed the room for rpg/grenade launcher and 6 grenades is where its at.
variable weather and dynamic night and day would be a nice feature.
That would be awesome. Would love for it to change from Rain to Snow in above zero to sub-zero temperatures. Or be in like a forest or jungle nice and sunny and a monsoon starts or the wind starts to pick up and blows foliage and debris around the map. *.*
Fan boy comment in coming. Why is that whenever I see one article about BF3 a day or every other day, it crushes every article I see about COD MW3? Maybe it's because I like BF3 more or it's due to seeing nothing really different in COD than a few vehicles and locations. Don't get it twisted I'm picking up CODMW3 and BF3 on release day. On topic. The day and night cycle is cool, changes the way each game will go and how different each person will play. More responsive controls is good. As long as they don't do what Guerrilla Games did with KZ3 and loose the wait from the player. I rather the heaviness than a weightless player.
I really missed they weight Killzone 2 had when I first played it. First time I felt like a person was behind the weapon instead of realizing it AFTER I have been killed.
I can't believe that an article about day-night-cycle and controls gets to 280° in an hour.
Man the day/night cycle would just make the game even MORE awesome.I mean, just imagine playing on lets say caspian border or in some desert for a whole day and then the night begins.Fighting in the dark would be pure awesomeness with frostbite 2 engine :DDDDD
i must have this game it has too many great stuff to pass up on
I reckon if it was implemented, it would only happen once a certain pair of MCOMs have been destroyed. Imagine starting off a game of rush with tense nighttime firefights, where flashlights, laser sights and infrared scopes are the most important attachments, but then, as night turns to dawn, the soldiers draw long shadows which make them stand out in the open, and gives more opportunities for long range firefights.
day night cycles in multiplayer!! that would be amazing..
Day and night cycles would totally rock! I'd buy the game just for that feature alone
i didn't really enjoy bfbc2 and i know its not the same as bf3, but if this article is true im securing a preorder, this is something unique, it will be amazing with the great graphics. worth a shot, if i dont like, il just trade it in :)
Day and night cycles! Sweet! Now I want to see weather in a shooter!
:)-fog-snow-dawn-rain-night-da y that would be awesome
Hasn't it been done in Madden,NCAA and Tiger Woods??
I think weather will come... Need for speed recently announced environmental effects and they also use Frostbite 2... It feels like EA/DICE shows one new feature each week! Lets see how many weeks until release?
Oh man, day/night cycles in MP would be amazing. Just imagine how strategies would suddenly shift because the Sun went down. Or how battle tactics would be adjusted to suit a full on siege during the day, to a silenced entry in the night. Just imagine if you had a well organized clan with a good leader, and people following a battle plan. That would be sweet. I hope they do this, as I believe it would be the first MP shooter to include such a feature.
We're gonna have us a Mexican standoff at sunset, I tell you what. Huh? It's only midday? *sits and watches the sun set in real-time* Ahhh...*gets sniped* I am so pumped for this game... Every aspect of it.
Having variable weather and dynamic night and day along with Dinosaur Survival mode would be pretty awesome >:3
that would be cool for cover just shoot out the lights in the street its would true purpose to the flashlight attachment in MP.
You can! Destructive lights have been confirmed... (not all lights - strategic ones)
now thats hawt!
Bring on the variable weather and night and day options. Lost Planet used this in their MP and it was freakin amazing. Really added a new element to the game. I've been hoping for another AAA game would do the same. So far none have. I really hope Battlefield does. It would fuckin' tits.
Wow bf3 = epic :) can't wait hurry and come 10- 24 - 11 12:01 am :)
Sounds pretty Righteous to me!
I hav always wondered why they dont simply offer the same maps at different times of the day. It would make 12 maps 24 or 36. High noon and duak or midnight would change tje gameplay. U could also just change a handful of things too like locked doors vehicle locations and w minimal work u get to offer 3x what the competitor would.
So on the Alpha map, we can play conquest?
i can't understand what so special in that it's very easy to do ....the whole script take one or two hours to write
If you have prepared for it for years... You need an engine that does dynamic light and shadows. Most game engines does not - they have static objects and lights and can therefore pre-render their environmental shadows. (adding shadows for moving vehicles and character during gameplay - or place the game at night/cloudy day where you need no distinct shadows from the sun) But when the environment can be destroyed this scheme falls into pieces. If the house shadowing this car gets destroyed, now the car needs a shadow... Then move the sun - all shadows have to move to... But to get it realistic - not only shadows, the scene colour changes depending on what the sun shines on... Check out the embedded video at 2:56
it's all related to the script ...the most difficult part is that how you will figure out and make it work