SG - Resident Evil 5 got it right. Dead Space 2 got it right. Alice: Madness Returns got it right. Why can’t every game get it right?
I hate playing through a game, earning cool weapons and upgrades, and losing all of that stuff when I start a new game. If I don’t have the option to take my upgrades, cash reserves and weapons into a new game, then, as a game designer, you’ve messed up.