Dead Island was a game that received too much hype (no pun intended) before its release. It effectively made the world talk about it and we reached the point where one would even find analyses of its trailer.
Yes, it appears that people had nothing better to do than analyze a few minutes of a slow motion trailer.
Well, the game is here now and boy is this different from what I expected or what? But let’s get the necessities out of the way first so that we can focus on the game play.
There have been some comments on the N4G site regarding some of the review points. I’ll try to answer them all here:
Regarding the Hype remark. OK, it was a bad pun, but puns are always bad anyway. Apart from that, the game had indeed received too much hype prior to its release and I certainly expected something different compared to what I got.
The weapons actually degraded as easily as I stated. I did upgrade whatever I could but it didn’t help much. Keep in mind that I didn’t go far in the game, because I found it to be far too tedious and as a result the only weapons I got were the flimsy ones. While 20 hits might seem reasonable for a wooden paddle, are certainly not enough for a cleaver or a pipe, no matter how “flimsy” they are. It’s metal, I’m striking flesh, not hard surfaces.
Regarding the inventory issue, I explicitly mention that unless your inventory is full you automatically equip the weapon you just picked up.
I certainly don’t know how the whiskey bottles reacted on your game (I had the latest patched version), but whenever I picked up an “Alcohol” bottle and pressed fire, the character would take a sip resulting in my vision becoming blurry and my walking unstable.
Keep in mind that I don’t own the lowest review score for this game. In the end, my 60% score represents what I considered to be a boring and tedious procedure which won’t even try to not insult the single player gamers, but if you can convince a few friends to play with you, it becomes more interesting (hence the 80%).