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Submitted by SpaceSquirrel 1319d ago | news

Team Meat On Working With Microsoft, Steam 'Powerhouse'

Gamasutra: The tough-as-nails platforming game Super Meat Boy was released in October of last year for Xbox 360, and soon afterwards for PC. The crunch and anguish that developers Edmund McMillen and Tommy Refenes -- collectively Team Meat -- went through has been well documented through the various interviews and podcasts the duo took part in during the time. (PC, Team Meat, Xbox 360)

KingSlayer  +   1319d ago
Working With Microsoft Again
"McMillen: I don't think we'll work with them ever again. And it kinda sucks too, because we're still on really good terms with our producer, who was really awesome -- he also happens to be the producer on every good game on the fucking system.

It felt like he was the only person who really believed in us, and he felt like a friend... and I know it's painful for him, because we've not had one sale [on Xbox] since our initial launch sale, and I don't know if that's going to happen. Whenever we ask -- and we actively ask monthly if we can be included in a sale or get any kind of promotion -- they say no.

Which is odd, because it's like, I know for a fact that we, by openly talking about our relationship with Microsoft, they've actually changed a lot of stuff, and I've heard from developers that they have said to them, "We want to change our image and we want everybody to be happy."

So I'm really very happy that we talked about it, because I feel like we actually somehow did something, but I guess they could probably still be put off by it.

Refenes: I feel the only way we'll work with Microsoft, is if it's more on our terms, which I don't feel like they'll ever want to agree with."

Really with a PSN version had come to life. I'm sure they do too.
#1 (Edited 1319d ago ) | Agree(3) | Disagree(2) | Report | Reply
MasterCornholio  +   1319d ago
wow poor guys
Pandamobile  +   1319d ago
"We can't EVER do a PS3 version of Super Meat Boy because when we were going into negotiations with publishers, Sony was the only one that didn't express much interest in the game. We assumed this meant they didn't want the game, and [we] decided to sign with Nintendo and Microsoft."

http://www.eurogamer.net/ar...
M1chl  +   1319d ago
Yeah, Sony supporting indie developers much more than Microsoft...according to their words, of course. Castle Crashes was same case, until Sony realize, that was a really succesful and great game.
KingSlayer  +   1319d ago
According to Team Meat, SMB wasn't successful on XBL.
Letros  +   1319d ago
What makes you believe it would even be successful on PSN? Certain games just sell better on PC, their next game comes out this month only on Steam.

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