100°
Submitted by SpaceSquirrel 1238d ago | news

Team Meat On Working With Microsoft, Steam 'Powerhouse'

Gamasutra: The tough-as-nails platforming game Super Meat Boy was released in October of last year for Xbox 360, and soon afterwards for PC. The crunch and anguish that developers Edmund McMillen and Tommy Refenes -- collectively Team Meat -- went through has been well documented through the various interviews and podcasts the duo took part in during the time. (PC, Team Meat, Xbox 360)

KingSlayer  +   1238d ago
Working With Microsoft Again
"McMillen: I don't think we'll work with them ever again. And it kinda sucks too, because we're still on really good terms with our producer, who was really awesome -- he also happens to be the producer on every good game on the fucking system.

It felt like he was the only person who really believed in us, and he felt like a friend... and I know it's painful for him, because we've not had one sale [on Xbox] since our initial launch sale, and I don't know if that's going to happen. Whenever we ask -- and we actively ask monthly if we can be included in a sale or get any kind of promotion -- they say no.

Which is odd, because it's like, I know for a fact that we, by openly talking about our relationship with Microsoft, they've actually changed a lot of stuff, and I've heard from developers that they have said to them, "We want to change our image and we want everybody to be happy."

So I'm really very happy that we talked about it, because I feel like we actually somehow did something, but I guess they could probably still be put off by it.

Refenes: I feel the only way we'll work with Microsoft, is if it's more on our terms, which I don't feel like they'll ever want to agree with."

Really with a PSN version had come to life. I'm sure they do too.
#1 (Edited 1238d ago ) | Agree(3) | Disagree(2) | Report | Reply
MasterCornholio  +   1238d ago
wow poor guys
Pandamobile  +   1238d ago
"We can't EVER do a PS3 version of Super Meat Boy because when we were going into negotiations with publishers, Sony was the only one that didn't express much interest in the game. We assumed this meant they didn't want the game, and [we] decided to sign with Nintendo and Microsoft."

http://www.eurogamer.net/ar...
M1chl  +   1238d ago
Yeah, Sony supporting indie developers much more than Microsoft...according to their words, of course. Castle Crashes was same case, until Sony realize, that was a really succesful and great game.
KingSlayer  +   1238d ago
According to Team Meat, SMB wasn't successful on XBL.
Letros  +   1238d ago
What makes you believe it would even be successful on PSN? Certain games just sell better on PC, their next game comes out this month only on Steam.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Hands On with Extreme Exorcism | Ghost Volta

29m ago - Molly of Ghost Volta: "The pixelated little game quickly crept into my heart at MAGFest this year... | PC
30°

Swatting: This is Why We Can’t Have Nice Things

31m ago - The disturbing trend of Swatting in the gaming community has been on the rise as of late, and it... | Culture
30°

Woolfe The Red Hood Diaries Gameplay - first 30 minutes

35m ago - A couple of gameplay videos showcasing the opening moments of Grin's fairytale inspired 2.5D acti... | PC
30°

Dying Light: All Battle Journals Location Guide

36m ago - Along the other collectibles in the Dying Light - Battle Journals record are also one of them, yo... | PC
Ad

See what games are coming out in 2015

Now - Visit our release calendar to see what games are coming out in 2015. | Promoted post
30°

(WGB) Phantom Breaker: Battle Grounds Review – I Have No Idea What’s Going On, But It’s Fun

45m ago - Baden of WGB: "The first thing I did when offered review code for Phantom Breaker: Battle Grounds... | PC