At its heart, King Arthur: Fallen Champions is a RTS dipped in a heavy vat of lore. That said, don't expect to be playing as King Arthur or any of his usual associates in this game; the title focuses on three very different heroes with very different goals. The game is a stand-alone expansion to King Arthur: The Role Playing Game and a lead up to King Arthur II: The Role-Playing Wargame. Players can look forward to commanding small squads of units that contain everything from knights, archers, giants, ghosts… well, you get the idea. Taking their squads, players must order their often (and by often, I mean always) outnumbered units through large and lengthy maps while completing various objectives. It may be standard RTS material, but is King Arthur: Fallen Champions any good?