If you're a hardcore fan of the Dead Rising series, you may well remember the punishing Infinity mode from the first game - the one in which Frank West had to constantly eat food in order to stay alive.
You may also be wondering why that challenge didn't return for Dead Rising 2, or for the forthcoming revised version, Dead Rising 2: Off the Record. Executive producer Jason Leigh has explained that while the new game will have an infinite Sandbox Mode, it won't work in quite the same way.
"With Infinity Mode in Dead Rising 1, the world was open to you but you health was constantly depleting, you were always on the hunt for food," said Leigh, speaking to VideoGamer.com this week.
"This time around we wanted to take that limitation. So no time limit, no story, no depleting health, but then adding that layer of challenges on top."
The removal of depleting health also rules out a return for the notorious 7 Day Survivor Achievement, which forces players to play the game solidly for 14 hours without dying or saving.