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'Assassin's Creed' Has A Hidden Agenda: To Justify Video Game Cliches

Why are games separated by levels? Why are characters moved with a controller? New title tries to explain.

Those whose jaws drop at screenshots or TV commercials of Ubisoft's big holiday game might see some important qualities. They might see high-definition, swashbuckling, wall-climbing action, set in the 12th century during the Third Crusade. They might see a game world that makes the Jerusalem and Damascus of a millennium ago the setting for open-world, almost "GTA"-style action.

But Patrice Desilets, the Montreal creative director, who hand-delivered an early copy of the game to MTV News a few weeks ago, sees something else, something that is important to him: "I got this idea of justifying everything in a game so that you don't feel like you're in a game." It's an unusual idea, one that may be among the most radical ideas attempted in a game this holiday season and one that he thinks "Assassin's Creed" almost accomplishes.

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ReBurn3564d ago

I have my copy but I haven't been able to play it yet. I'll be looking for this stuff while playing later.

Danja3563d ago

it's a fun game for what it try's to do hopefully Ubi can build upon what they've accomplished

and plz play the game with an open mind ...and not going in with high expectations based on media hype...!!!

Coke-a-Cola3563d ago (Edited 3563d ago )

." Removing the flags is a way for the assassin to voice his disapproval. Such was Desilet's manner of masking an impurity in his game. Note that there are no rewards for gamers who collect all the flags other than pride. "It's almost a statement for gamers," he said. "It's a statement about the futility of collecting things."
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I can't wait to start collecting . ( Why bother ? ) .......like tags in GTA , at least there you got Guns and stuff for completeing them.