MMGN.com writes: Welcome to our Dead Island Skill Tree Guide - here we're going to list all the available upgrades for each character so you can have a clear view of what options are available to each character. So let's get started….
Great! Exactly what I've been waiting to see. There's a lot of useless abilities though in my opinion. Why so many extra XP skills? At lvl 50 they're all going to be useless, so don't let them skills tempt you.
How can you tell they are useless when you haven't played the game? Anyways, I think I'm going with Sam B.
XP skills are useless at lvl 50. XP Will no longer have a use, and them 9 points you used for XP bonuses, will be most desirable to be replaced with another skill, unless XP has benefits at lvl 50. Some skills on paper seem a bit useless... +15% less zombie attraction? On paper that's 85 zombies you'll face instead of 100, only 15 less zombies than usual, if it even works like that. Where as I can get items, XP, and money from zombies, which makes it most desirable [for me anyway] to get power ups to be able to kill 100 zombies faster, rather than avoiding the odd few. But like I said, just my take on RPG games. Back to the XP thing, most people find it desirable to just lvl up fast, forgetting they're investing their points in something which will be made redundant at the endgame phase. Some of the skills are completely useless compared to others. Not to say it's a bad thing though. Fallout 3 had a load of... quite bad perks, and this game seems the same style as Fallout 3. My opinion before people start telling me my opinion is wrong.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.