HookedGamers writes: "The year 2005 was an awe inspiring one for the European MMORPG scene. World of Warcraft was released in February of that year, and only two months later, Guild Wars saw the light of day. Although initially a WoW player myself, I soon got tired of spending 75% of my playtime running around doing random drop quests with such low drop rates that one would be more likely to find a half digested electric guitar in a wild boar than a Zhevra hoof on a dead Zhevra. I also felt that, with having a full-time job and training to be a pilot in my free time, I simply didn’t play the game enough to justify paying a monthly fee for it. Still, I wanted to play an MMO with my friends, many of whom didn’t live in Iceland. Guild Wars was exactly what I was looking for.
Now Guild War 2 is in the making and after seeing the game in action at this year’s GamesCom, my excitement has been quadrupled."
Wccftech talked to Guild Wars 2 Game Director Josh Davis about the learnings from the Secrets of the Obscure expansion and what's coming to the MMORPG.
The "slippery slope" debate has started, now we wait to see what ArenaNet does.
"ArenaNet and NCSOFT are today very happy and excited to announce that they have just released the "Secrets of the Obscure" expansion for their award-winning and critically acclaimed MMORPG "Guild Wars 2"." - Jonas Ek, TGG.
Anet also announced the 5th expansion. "We’ve already started applying lessons from the development of Guild Wars 2: Secrets of the Obscure to our fifth expansion, which we expect to be released next year." From their site, been with this game since 1st beta, and announcing the 5th expansion so soon, the game is doing very well, plus the graphics are improved a bit now that it's on DX11🙃