GameNTrain: So with recent rage inducing titles aka Ninja Gaiden II and Demons Souls getting new chapters in the series (Ninja Gaiden 3, Dark Souls). It made me think if you out there like challenging games or if they aren’t your style?
I like my games difficult to a certain extent. I really don't enjoy easy games because challenge and the use of skill is part of the appeal of video-games for me. I haven't played Demon Souls myself but indeed from what I've heard of it it's at the very least brutal to you if you make mistakes. I don't want a game to be so hard that it's near impossible for me to complete it but I hate games that require next to no skill to complete since it's just a case of mashing buttons or even just going through the same sequences over and over again. But at the end of the day games that are easier to pick up and play first time around and that don't push you too hard seem to "appeal to a wider audience" more (as they always say) which is why games like Demon Souls and games as difficult as some of those from older generations from gaming don't come out as often these days (as well as due to the general progression of gaming and devs being able to give players more options in games now which usually results in an easier game too).
Demons Souls is not even that hard, but it suffers from old school game design, if you die near the end of a level, yep, you have to start all over again. That's not all, anything you collected on your way there is left on your corpse, so you have to fight your back to it, can't make it to your corpse? well too bad. Only thing that's good about all this is it makes you value your in game life, you are quite afraid to die.
I agree with that, it isn't actually that difficult a game it's just freaking annoying when you die miles into the level and then get sent back to the beginning with no souls! Especially when you have loads of souls. Tbh that's what put me off the game, I did like it, it just frustrated me. I didn't mind dying and getting sent back, but if you almost get back to your bloodstain and then die again before you get it It just pisses you right off! Not my cup of tea really, I didn't have the patience for the slow combat and I kept running in thinking I was Kratos or something, which of course lead to my death, again. I love games which are difficult through a skill requirement, not a patience requirement. I like my games to be challenging but not frustrating.
Patience is pretty much a key component of skill... It is knowing when to attack, how to attack and what to attack with. That is all part of skill. Demon's Souls was a difficult game, but it was only difficult due to it actually requiring some essence of skill to play. You literally couldn't run in and flail about and come out alive, that would be the very definition of unskillful play. The only times Demon's Souls was frustrating, was when you tried to force to game to play like every other hack'n'slash, and faceroll your way through. When you actually played with skill, the only reason you'd die, is because you did something wrong, which is exactly how it should be.
Fair point, but I know what I mean lol. Patience is a skill I don't possess, hence all the mountains of dead bodies in my playthrough of Deus EX:HR, I can't be arsed waiting on them turning round so I just kill everyone :-)
It really depends. I don't care if a game is too easy if the story is good and it's fun. I actually enjoyed Fable 2, although it's the most ridiculously easy game I've ever played. But I usually don't like hard games when they do one of the following: 1) Require you to memorize the entire stage before you can beat it (Megaman-style) 2) When you die, you have to repeat entire sections that you've already beaten. I don't mind the challenge, but I really hate repeating a ten minute section only to get killed in the exact same spot. That said, I loved Demon's Souls and beat it once (it does all the things I hate, but somehow it didn't annoy me half as much as other games do), but couldn't bring myself to play it all again. Maybe someday I will.
Normally play my first time on the medium or middle difficulty, and then if I replay a game I up it to hardest.
I love challenging games like Metro 2033, where you play with your resources, and not some unbalanced unfair shit. But I also love games like Half-Life 2, where the difficulty and the pacing is just right.
Has to have Challenging gameplay or it becomes bland + boring and then im just glad to see the end of it.
I love any type of FPS war game on the HARDEST difficulty, as I find it to be more realistic and gritty (hitting the dirt every time someone opens fire). In sport games I play on hardest also, as the satisfaction is so much sweeter with victory.
The harder the better - it forces me to find new strategies and be as efficient as possible with ammo, health etc... I find on a lot of games though that once I beat it on "hard" - insanity or whatever they call the "hardest" usually isn't that different from "hard"
I like the difficult to be harder than the average modern game. Demon's Souls seemed to be about right. I never considered it to be too difficult because it is not cheap. If you die, it's probably because you screwed up or just lack skill. Cheap challenge is something I can't stand, and if you want an example, play the last boss in just about any modern fighting game. Seth from Street Fighter IV and Jinpachi from Tekken 5 are two examples of cheap characters I couldn't stand. Another thing I HATE is artificially increasing the difficulty with limited saves or like The Witcher 2's Insane difficulty in which your previous Insane saves are corrupted and unusable if you die even once. That is ridiculous for such a long game. I don't need every game to be extremely difficult, however, especially if the game offers me a way to challenge myself that is optional to others. For example, I got the Big Boss Emblem in Metal Gear Solid 4 and beat Mirror's Edge without weapons on Hard, which most probably would not enjoy doing. I'm trying out stealth in Deus Ex: Human Revolution currently.
As long as it feels like a true accomplishment and encourages me to think outside of the box to complete an objective. Killzone 2 on Elite was a breath of fresh air to me in the FPS shooting genre because it didn't really increase enemy numbers, give them super human player detection(able to see through walls) or made them infinitely spawn until you pass a certain point. They just got more tactical and implemented new strategies against you. Demon Souls had a stern difficulty like Monster Hunter which encouraged to analyze creature's behavior. Adding the help from other players, the game was pretty rewarding when you succeed but always reminds you when dying that its your fault like Menchi stated.
Demon's Souls was hard enough to not want to play Dark Souls.
I like legitimately challenging games like S.T.A.L.K.E.R.: Shadow of Chernobyl on Master difficulty, or Hell difficulty with mods, not bullshit like Call of Dootie on Veteran where enemies insta-gib you through walls across the map and ignore all your A.I. buddies to focus solely on you. STALKER is a true survival game and if you try to run through spraying at everyone you see, you'll die almost instantly. It really makes you think and conserve all your supplies and ammunition.
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