Kotaku - Fifteen minutes of play time with the fifth Elder Scrolls game isn't enough. Skyrim is massive. A quarter of an hour in it illuminates the game's world about as well as stepping just outside of an airport terminal explains a new city.
But, if you've got the man who oversaw construction of the whole megalopolis sitting next to you, you can adopt the open-world, do-anything spirit of Skyrim and ask anything you can think of about the game. You can find stuff out. This is what I did at the Bethesda booth at the Penny Arcade Expo in Seattle, with Skyrim creative director Todd Howard at my side.