"Are games a power fantasy? Escapism? They allow us to almost, but not quite, become icons of the ideals we believe in. We stomp goombas on our way to save the princess, we save the world from nuclear destruction in the nick of time and we vanquish the great evil that stalks the land. But that’s a narrow-minded definition. On the other hand, when have we played as someone who was on the other side of that veil?"
Nightmare Mode delves into why heroism is so appealing, and why we could have far more interesting protagonists if the tables were turned.