War is never good. In war, terrible things happen to good people and innocent lives are unjustly taken. When it comes to developing an authentic war simulator, how then do you capture that harsh reality… or do you simply avoid it all together?
When playing a video game in the safety and comfort of your home, using digital recreations of real-world weaponry to lay waste to perceived enemies, it becomes easy to do unrealistic things, make unnatural decisions. In Grand Theft Auto, players kill police officers and steal their cars because it’s fun. In first person shooters, if civilians are around, some will shoot them to be “naughty” and this is something DICE does not want to be a part of Battlefield 3.