Ironhammers writes: From its first moment, Bastion announces itself as something unusual. “Proper stories supposed to start at the beginning,” an omniscient voice with the gravelly intonations of Tom Waits tells you, “ain’t so simple with this one.” RPGs often begin as gingerly as a first date, as if you and your player character are both trying to decide if you can spend ten to two hundred hours together. Bastion opens on a small room floating amidst a warm, fiery darkness. A small boy with a shock of gray hair and anime-inspired androgyny lays asleep on the bed. Bastion literalizes the player’s hesitance; the boy is not even given a name, referred to simply as The Kid.