Mark Adams writes: "How do you follow up a seminal classic like Deus Ex? The original, now over ten years old, is still a remarkable game today. Ion Storm’s sequel in 2004, Invisible War, may well have been divisive among fans and critics, but all were unanimous in their opinion that it was not a worthy successor to what is now acknowledged as one of the touchstones in gaming development. So, how do you follow that up? Well, according to Eidos Montreal, you make a prequel.
While there’s nothing really revelatory about Human Revolution’s story, and some elements are predictable; the story is well written, and it still has one or two twists and turns, with an ending worthy of the name Deus Ex. Your hands will be glued to your control pad as Jensen’s journey takes him from Detroit, to Shanghai, to Montreal, and to other places around the world."