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Overgrowth - Alpha 146 changes for this awesome indie action adventure game

DSOGaming writes: "Wolfire Games released today a new video that showcases the changes that were made to the 146 version of Overgrowth’s Alpha. This week, the team’s main programmer, David Rosen, extended the active block system to work with weapons, removed the auto slow-motion effect from the fights and tweaked a bit the blood effects."

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SilentNegotiator2182d ago

Rabbit furry sword fight.
.....what?

In all seriousness, the combat system actually looked really good.

Eiffel2182d ago

The combat is quite impressive, pretty fluent.

Hazmat132182d ago

let me guess no chance this will go on console?

caboose322182d ago

Most likely not, but hey, you never know.

Hazmat132182d ago (Edited 2182d ago )

good point this game looks like it will sell well soo maybe it might expand to consoles.
OH and if they do have the map editior on it!

emk20042182d ago

Very cool fighting system.