The Black Panel writes: An amalgam of the RTS and MMO genres, Age of Empires Online attempts to satisfy fans of both. This twin focus has unfortunately meant that the game has fallen short in both categories, leaving players with a solid experience at best and a snore inducing drudge at worst. It’s also one of the more expensive “free-to-play” games players are ever likely to encounter.
Game Tangents | In the news this week, EA is found having released deceptive ads in England, and a Finnish game tournament reverses its ban on female competitors. Also, we talk a little more Wii U games as Wii U month continues.
With the recent closure of Age of Empires Online, the future of the Age of Empires franchise doesn't look good as no game in the series has been announced.
But why is this happening? Microsoft said that PC gaming was important to them yet one of their most important IP's seems to be stopped
I am sure PC Gamers can understand that Microsoft has got their hands full with trying to keep the Xbox One from not dieing a painful death.
After AOE Online, I don't think anyone is holding out for AOE to "win PC gaming back"
Age of Empires is a great IP and when Microsoft released the MMO version in August 2011, many players played it. But Age of Empires Online turned out to be unsuccessful because of the poor business model it used at launch. Today at GDC, Executive Producer Kevin Perry looked back the original F2P model of the game and explained how they fixed it.