Check out 11 minutes of Mass Effect 3 footage in direct-feed (live-stream capture).
Epic... My favorite games this generation.
Looks like a Mass Effect 2 Mod.
one thing I am noticing is the lack of enemy AI. They take cover but apart from that they do not seem very observant to what is going on. For instance one vaults over the wall you are behind
and the atlas fight was like pewpewpew pop.. that was it? awww
Have you played it? Awesome! Can you post a review on N4G? I am curious...
deep rpg elements??? that skill tree is just as small as the second game bioware sellouts don't sell a 3rd person shooter as an rpg thats like calling call of duty an rpg if it were deep rpg elements it would be like classic bioware
lol its funny you said that. COD does have small rpg element in it it called perks not that many ppl realize tho
They rather compete with other 3rd person shooters instead of giving us a real rpg
That skill tree is not like in ME2. You get different ways to increase each skill. Dunno if you watched the video, but for throw, you get something like that : recharge speed force then either Force or Radius then either High impact or combo then either Multi throw or recharge. If this applies for every skill, it really broadens the possibilities you get to develop your character (much more than in ME2 anyway). That combined to the return of the weapons mods (and the level cap at 60) makes me believe it will indeed be more like an RPG than ME2 was.
didnt like mass effect 2 at all, not my kind of rpg. im a fallout, elder scrolls and kind of guy.
Assembling another team? Christ Bioware I spent 90% of ME2 doing that.
He said army not a team. This is a galactic war. Assembling a team to stop Reapers wouldn't do good for crap.
Oh my bad, thanks for the correction, now I get to spend 99% of my time assembling an army.
@Letros - You'll probably need a team to assemble that army.
Yea, but you'll definitely need a squad to assemble the team that assembles the army
You know, that's pretty common in most RPGs. A huge fetch quest before you meet your destination. Considering it also kills any resemblance of good pacing in a genre that's supposed to feature highly replayable games, well, it's perhaps its worst common flaw. That said, BioWare is one of the worst offenders in this regard. Has always been, in fact. @Letros Baldur's Gate still followed the oh-so-common formula of "here, have [a number] quests almost completly unrelated to the main one and do them, only that way you will be able to find closure in the game". I can agree in the statement that latest BioWare games lack soul, however.
Not true, Baldur's Gate was much different than their recent pseudo nonlinear pathways. Don't get me wrong I enjoy all their games, I just expect more from them after masterpieces like The Witcher 2, which is linear yes, but doesn't try to hide it and makes up for it with immersion and some soul.
This looks exactly like Mass effect 2 to me. That may not even be a bad thing but honestly if you told me this was an add-on pack for the second game I wouldn't doubt you.
Doesn't that also kinda applies to games like Gears 3, uncharted 3, or AC revelations though ?
Most anticipated game. Love the series.
I'm curious if Shepard let almost all squadmates die in ME2 suicide mission, how ME3 is going to replace the critical dead squadmates. In this video, Mordin is NPC. So, if he's dead in ME2, who takes his place? In ME2, if Shepard was always be on Cerberus side such as gave Legion and the final Collector base to the Illusive Man, will Cerberus create more powerful enemies or treat Shepard differently as they are more on friendly team.
they already said that the shepard dying ending has no effect on 3 and not being able to leave cerberus during the game was one thing that really annoyed me, they betray you twice and no matter how much you argue one line from illusive man and Shepard is like oh okay best friends again....until the final choice
I'm not referring to Shepard died at the end of suicide mission in ME2. It's possible to ensure Shepard stays alive with almost all the squadmates died at the end of the suicide mission. (Just because a squadmate isn't loyal doesn't mean he/she will die or if the squadmate is loyal, he/she can still die if having a non-loyal squadmate together in a mission). How about killing off all the non-DLC squadmates at the end of suicide mission? Just keep the non-essential squadmates alive such as Kasumi and Zaeed since neither is required for ME2. I have a ME2 ending save with Shepard alive but all the story essential squadmates are dead after the suicide mission. That's the ME2 ending I'm most curious about because with ME2 save imported to ME3 with most essential squadmates dead, how does that effect ME3? Are the dead squadmates simply replaced by generic crew members or Shepard just have to fight mostly alone?
Ive played ME2 three times and all my squad mates survived in each play through! Am I alone on this?
It's really easy to keep the all the squadmates alive by completing their loyality missions and assigning the right person during the suicide mission. My idea is intentionally kill as many squadmates as possible to see the "alternate" path in ME3 assuming Bioware does ensure the dead squadmates effect the ME2 gameplay and hopefully the storyline. Actually, it's quite tricky to ensure which squadmate gets to stay alive at the end. I had to replay the suicide mission several times to kill off most squadmates of my choosing. For replay value, not only I play as different class, gender, who to ally with, etc, I like to keep multiple decision paths endings so that when I replay ME3, it's fun to see different alternate paths (hopefully) in the storyline. Since one of the option to choose for Shepard at the beginning of ME2 as Sole Survivor, why not have a playthrough with Shepard with fewest squadmates survived the suicide mission? I'm curious how Shepard is going to fight if most squadmates from ME2 are dead. I'm kind of surprised that not as many gamers are curious about this.
even though bioware was bought by EA xbox 360 is always their lead platform. why is that ?
Probably cause their games usually sell better on xbox... not like it changes anything though, mass effect 2 looks great on all 3 plateforms.
This isnt anything new.. FUCK
Well it is "new" but all Bioware are doing is showing the same level over and over and over and over and over again. To be honest as much of a Mass Effect fan as I am I have stopped following the videos of ME 3 because I am so sick and tired of seeing the Sur'kesh demo. Come on Bioware show us something new oh and a little bit less of the damn omniblade. We get it you can stab people with a projection of light.
Yeah i know. At least they showed the Atlas fight
i hope you get to tap the female krogan.
So much complaining...I loved both mass effects and I'm sure this game will deliver the goods as well. Get over yourselves, Bioware is a great company and we are lucky to have their games
can't wait!! ME2 was great but i agree with some of you building a team was really all you did in ME2 more variety would turn this from great to AMAZING.ME2 was worth every penny infact im gonna play it now.
Glad to see a return to the deeper rpg elements that made the first mass effect so much fun but i truly hope the AI gets significant tweeking cuz they seemed so oblivious to their surroundings -_-