Jason Venter writes: "The persistent silliness is supplemented nicely by a unique mix of action and strategy elements. A given round begins with the human hero locked in a fortress on one side of the map while his antagonist is sequestered in a similar structure on the map’s opposite edge. Between those two points, on the high ground, there are two mines. Your followers feverishly work to fashion a large stone boulder that you will then guide as it rolls down the slope and toward your enemy’s fortress. You try to avoid taking damage so that you retain as much of your mass as possible and can break through your foe’s gate when you arrive."