Dan from GigaBoots.com digs through the specs to find out whether or not the Vita can run PS3 quality games. Can the Vita do it? Is it really up to snuff?
yes, Uncharted: Golden Abyss looks even better than Uncharted 1 on PS3 IMO
You also have to remember it's on a smaller lower resolution screen. Honestly, I'll have to see it in person to judge it. You can't really tell a lot from YouTube videos.
it definitely does not look better than drakes fortune. the main difference is poly count. ps3 can simply push way more polys than the vita. also golden abyss doesnt have real dynamic water reflections they are just cube maps.
The main difference is poly-count. BUT we've seen blown up pictures of Uncharted:GA and they look great(even better than DF).
ummm,you need an eye check because uncharted 1 looks better than Golden Abyss,but Golden Abyss is more or less "ON-PAR" with Uncharted 1,that being said,the Vita has great potential,I mean a device that can pull out graphics that are almost PS3 quality !? that's how SONY keeps mind f***ing us,and I love it ! xD gonna buy the PS Vita day 1 !
Water stage in UC1 still boasts some of the best graphics in console gaming to this day. Look the Vita is damn impressive and yes the Drake model does look more detailed in some respects to the UC1 but there is a certain sheen of awesome sauce that radiates from UC1 still and the Vita is damn close but I need to see more and there may be some unbelievable graphical moments that exist in the game. Remember we have seen what 2% of the Golden Abyss. However for a 4 core processor and the Ram plus VRAM I mean this handheld (LOL) is a beast.
Drakes fortune is better looking go back and play it and say the footage of Golden abyss is just as good looking technically. Abyss is more clunky (animations), more primitive looking foliage and shaders, obviously less polygons, lower res textures, noticeable flat backgrounds, and I think not quite as good lighting. Anyways Abyss is a game for a portable system, and looks rather great. PSV powerful but still not exactly a portable ps3. Vita should be able to run games equally impressive to say MGS4,Uncharted DF (Definitively not there yet lol) and Resistance 2, it just needs some time to mature and we will see how far it will actually reach.
Fck ps3, with it playing ps2 games, we are set.
Great video, sounds like Sony made on efficient portable.
yes indeed !! great video by the way
no but really close so thats all that matters
He exclusively focuses on the GPU when discussing graphics, while we know that a great deal of graphics processing is done on the Cell! Once you're leaving out the new reality of CPU's being used for GPU tasks(especially on PS3), we're not gonna get a clear picture in regards to the question! Is the Vita CPU efficient at performing graphics processing related tasks? Answering this question would go a long way towards answering the overall question!
That's why I focus on the GPU. I don't have near enough information about the architecture to know if the CPU in the Vita can process graphics nearly as well as the cell. It's pretty obvious nothing can get close to the Cell's performance in that field but it's still important to know how close and in what ways before I can even make commentary. I planned on making a part two (or another episode of TRiG) once we know more about the CPU's clockrate, the architectural bandwidths, and the CPU's Floating Point processing cores. Admittedly, I could probably find that last one out right now if I dug it up but I'm waiting for the other two to be divulged before I start writing a CPU-focused episode. Thank you for calling me out on that though. It was intentionally not brought up but I should have noted why.
Yeah ! why not Bro !!!!
*sigh* it has a smaller screen less polygons are needed
It could prob do with a little less AA and resolution vs typical modern ps3 titles, but less polygons? how is Screen size and POLYGONS even related? Its not like I cant appreciate high polycount on a small screen. 16x AA and 1080p is a different matter all together. It would make a difference from what is now, but not as appearant a if that jump were on a large screen and it would pretty much not be worth the tradeoffs.
lmao at the "Carl bit" in the video!
Also great job with the viddoc, about battery life of game gear VS 3ds ,.. funny as hell,.. You guys actually went and tested it,.. crazy ass bastards,.. lol,.. now that is a dedication,...
Great video, very informative.
Sony already said the Vita can't process actual PS3 like graphics.. but they said the graphics on the Vita is almost PS3-like quality, and the smaller screen helps in making them look like a PS3 quality game in terms of visuals.
So much for doin research, they actually missed the + of the name of the graphics chip. It's not a standard off the self chip Sony has added some custom stuff to the chip, hence the +. Also devs on the Vita have already said that Vita is capable of running PS3 graphical assets, so in that sense the Vita can run PS3 quality graphics.
The GPU for a hand held is a monster, and even the CPU. But Sony limited the clock speed of Vita to avoid draining up the battery and meting the Vita itself. If you guys know how hot the PS3 can get when running a game, then Imagine how much heat can a hand held device make by running an actual PS3 quality game and without a proper cooling system.
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